LeviLamina
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ServerPlayerTeleportProtectionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
19namespace ServerPlayerTeleportProtectionSystem {
20// functions
21// NOLINTBEGIN
22MCNAPI void tickTeleportProtection(
24 ::StateVectorComponent const& stateVector,
25 ::ServerPlayerMovementComponent& serverPlayerMovement,
26 ::ServerPlayerTeleportingFlagComponent& serverPlayerTeleporting,
29 ::IConstBlockSource const& region
30);
31// NOLINTEND
32
33} // namespace ServerPlayerTeleportProtectionSystem
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition InvalidChunkFoundWhileTeleportingFlagComponent.h:5
Definition ServerPlayerMovementComponent.h:15
Definition ServerPlayerTeleportingFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition context.h:5