LeviLamina
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ServerPlayerTeleportProtectionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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class
StrictEntityContext
;
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struct
InvalidChunkFoundWhileTeleportingFlagComponent
;
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struct
ServerPlayerMovementComponent
;
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struct
ServerPlayerTeleportingFlagComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
ServerPlayerTeleportProtectionSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickTeleportProtection(
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::StrictEntityContext
const
& context,
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::StateVectorComponent
const
& stateVector,
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::ServerPlayerMovementComponent& serverPlayerMovement,
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::ServerPlayerTeleportingFlagComponent& serverPlayerTeleporting,
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::Optional<::InvalidChunkFoundWhileTeleportingFlagComponent> hadInvalidChunkFound,
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::EntityModifier<::InvalidChunkFoundWhileTeleportingFlagComponent, ::ServerPlayerTeleportingFlagComponent> modifier,
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::IConstBlockSource
const
& region
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);
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// NOLINTEND
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}
// namespace ServerPlayerTeleportProtectionSystem
IConstBlockSource
Definition
IConstBlockSource.h:25
StrictEntityContext
Definition
StrictEntityContext.h:8
InvalidChunkFoundWhileTeleportingFlagComponent
Definition
InvalidChunkFoundWhileTeleportingFlagComponent.h:5
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
ServerPlayerTeleportingFlagComponent
Definition
ServerPlayerTeleportingFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
ServerPlayerTeleportProtectionSystem.h
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for LeviLamina by
1.16.1