LeviLamina
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CameraShakeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ~CameraShakeSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI static void _tickComponent(
30 ::EntityContext& entity,
31 ::ActorOwnerComponent& actorOwnerComponent,
32 ::CameraShakeComponent& cameraShakeComponent
33 );
34#endif
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40#ifdef LL_PLAT_C
41 MCAPI void $tick(::EntityRegistry& registry);
42#endif
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition ActorOwnerComponent.h:10
Definition CameraShakeComponent.h:15
Definition CameraShakeSystem.h:16
static MCAPI void ** $vftable()
Definition EntityContext.h:16
Definition EntityRegistry.h:10
Definition ITickingSystem.h:15