LeviLamina
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CameraShakeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
CameraShakeComponent
;
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class
EntityContext
;
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class
EntityRegistry
;
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// clang-format on
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class
CameraShakeSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_S
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virtual
void
tick(
::EntityRegistry
&)
/*override*/
;
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#else
// LL_PLAT_C
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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#endif
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
static
void
_computeIntensity(
::CameraShakeComponent
& cameraShakeComponent,
double
deltaTime);
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MCAPI
static
void
_tickComponent(
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::EntityContext
& entity,
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::ActorOwnerComponent
& actorOwnerComponent,
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::CameraShakeComponent
& cameraShakeComponent
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);
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#endif
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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#endif
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
CameraShakeComponent
Definition
CameraShakeComponent.h:16
CameraShakeSystem
Definition
CameraShakeSystem.h:16
CameraShakeSystem::$vftable
static MCAPI void ** $vftable()
EntityContext
Definition
EntityContext.h:17
EntityRegistry
Definition
EntityRegistry.h:11
ITickingSystem
Definition
ITickingSystem.h:15
src
mc
entity
systems
CameraShakeSystem.h
Generated on
for LeviLamina by
1.16.1