LeviLamina
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CameraShakeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ~CameraShakeSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCNAPI_C static void _tickComponent(
29 ::EntityContext& entity,
30 ::ActorOwnerComponent& actorOwnerComponent,
31 ::CameraShakeComponent& cameraShakeComponent
32 );
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38#ifdef LL_PLAT_C
39 MCNAPI void $tick(::EntityRegistry& registry);
40#endif
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition ActorOwnerComponent.h:10
Definition CameraShakeComponent.h:15
Definition CameraShakeSystem.h:16
static MCAPI void ** $vftable()
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15