LeviLamina
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GameplayUserSuspension.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // GameplayUserSuspension inner types define
8 enum class State : int {
9 Suspend = 0,
10 Resume = 1,
11 };
12
13public:
14 // member variables
15 // NOLINTBEGIN
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
25};
Definition GameplayUserSuspension.h:5
Definition Alias.h:14