LeviLamina
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GameplayUserSuspension.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameplayUserSuspension
{
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public
:
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// GameplayUserSuspension inner types define
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enum class
State :
int
{
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Suspend = 0,
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Resume = 1,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 24>
mUnkcabae6;
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::ll::UntypedStorage<4, 4>
mUnkb21e1d;
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// NOLINTEND
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public
:
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// prevent constructor by default
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GameplayUserSuspension
& operator=(
GameplayUserSuspension
const
&);
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GameplayUserSuspension
(
GameplayUserSuspension
const
&);
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GameplayUserSuspension
();
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};
GameplayUserSuspension
Definition
GameplayUserSuspension.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
GameplayUserSuspension.h
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