LeviLamina
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GameCorePlayerInput Class Reference

Public Member Functions

MCAPI bool removeHardwareDeviceMapping (::APP_LOCAL_DEVICE_ID const &deviceId)
MCAPI bool tryAddHardwareDeviceMapping (::GameInput::v2::IGameInputDevice *device)
MCAPI void update (int const &gamePadId, ::GameControllerHandler_GameCore &handler, ::std::unique_ptr< ::GameInput::v2::IGameInput, ::Bedrock::ComAdapter<::GameInput::v2::IGameInput >::Deleter > const &gameInput)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreGamepadSupport > > mGamepadSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreKeyboardSupport > > mKeyboardSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreMouseSupport > > mMouseSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreTouchSupport > > mTouchSupport
::ll::TypedStorage< 8, 136, ::Social::XsapiHandle<::XUser * > > mMappedUser
::ll::TypedStorage< 4, 4, ::PlayerInputConnectionState > mConnectionState

The documentation for this class was generated from the following files: