LeviLamina
Loading...
Searching...
No Matches
GameCorePlayerInput Class Reference

Public Member Functions

MCAPI GameCorePlayerInput (::GameInput::v2::IGameInputDevice *device, ::Social::XsapiHandle<::XUser * > mappedUser)
MCAPI bool tryAddHardwareDeviceMapping (::GameInput::v2::IGameInputDevice *device)
MCAPI void * $ctor (::GameInput::v2::IGameInputDevice *device, ::Social::XsapiHandle<::XUser * > mappedUser)

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreGamepadSupport > > mGamepadSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreKeyboardSupport > > mKeyboardSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreMouseSupport > > mMouseSupport
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::GameCoreTouchSupport > > mTouchSupport
::ll::TypedStorage< 8, 136, ::Social::XsapiHandle<::XUser * > > mMappedUser
::ll::TypedStorage< 4, 4, ::PlayerInputConnectionState > mConnectionState

The documentation for this class was generated from the following files: