LeviLamina
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OnGround.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/chunk/PlacementType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12namespace br::spawn { struct EntityType; }
13// clang-format on
14
15namespace br::spawn {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual bool isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const
22 /*override*/;
23
24 virtual ::BlockPos adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const /*override*/;
25
26 virtual ~OnGround() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCAPI bool $isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const;
33
34 MCAPI ::BlockPos $adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const;
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace br::spawn
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition OnGround.h:17
static MCAPI void ** $vftable()
Definition PlacementType.h:14
Definition EntityType.h:16