LeviLamina
Loading...
Searching...
No Matches
OnGround.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/spawn/PlacementType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12namespace br::spawn { struct EntityType; }
13// clang-format on
14
15namespace br::spawn {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 1
22 virtual bool isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const
23 /*override*/;
24
25 // vIndex: 2
26 virtual ::BlockPos adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const /*override*/;
27
28 // vIndex: 0
29 virtual ~OnGround() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI bool $isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const;
36
37 MCNAPI ::BlockPos $adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const;
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
46
47} // namespace br::spawn
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition OnGround.h:17
MCAPI bool $isSpawnPositionOk(::BlockSource &region, ::BlockPos pos, ::br::spawn::EntityType const &type) const
MCAPI::BlockPos $adjustSpawnPos(::BlockSource &region, ::BlockPos candidate) const
static MCAPI void ** $vftable()
Definition PlacementType.h:14
Definition EntityType.h:16