LeviLamina
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OnGround.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/spawn/PlacementType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12namespace br::spawn { struct EntityType; }
13// clang-format on
14
15namespace br::spawn {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 1
22 virtual bool isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const
23 /*override*/;
24
25 // vIndex: 2
26 virtual ::BlockPos adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const /*override*/;
27
28 // vIndex: 0
29 virtual ~OnGround() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI bool $isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const;
42
43 MCAPI ::BlockPos $adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const;
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
52
53} // namespace br::spawn
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition OnGround.h:17
Definition PlacementType.h:14
Definition EntityType.h:15