LeviLamina
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LookAtBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 LookAtBlockNode& operator=(LookAtBlockNode const&);
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
34
35 // vIndex: 2
36 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
37
38 // vIndex: 0
39 virtual ~LookAtBlockNode() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI ::BehaviorStatus $tick(::Actor& owner);
52
53 MCFOLD void $initializeFromDefinition(::Actor& owner);
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition LookAtBlockNode.h:14
Definition Alias.h:14