LeviLamina
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PlayerEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/PlayerGameplayEvent.h"
10
11// auto generated forward declare list
12// clang-format off
13class ItemEnchants;
14class ItemStack;
15class Player;
18// clang-format on
19
20class PlayerEventCoordinator : public ::EventCoordinator<::PlayerEventListener> {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~PlayerEventCoordinator() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCFOLD void registerPlayerGameplayHandler(::std::unique_ptr<::PlayerGameplayHandler>&& handler);
38
39 MCAPI ::CoordinatorResult sendEvent(::EventRef<::PlayerGameplayEvent<::CoordinatorResult>> const& event);
40
41 MCAPI void sendEvent(::EventRef<::PlayerGameplayEvent<void>> const& event);
42
43 MCAPI void sendPlayerEnchantedItem(::Player& player, ::ItemStack const& item, ::ItemEnchants const& enchants);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCAPI static void** $vftable();
56 // NOLINTEND
57};
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemEnchants.h:17
Definition ItemStack.h:25
Definition PlayerEventCoordinator.h:20
Definition PlayerEventListener.h:29
Definition PlayerGameplayHandler.h:13
Definition Player.h:119
Definition PlayerGameplayEvent.h:41