3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutablePlayerGameplayEvent.h"
24 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
32 MCAPI
void sendPlayerKineticDamageDealt(
Definition EventCoordinator.h:6
Definition PlayerEventCoordinator.h:20
static MCAPI void ** $vftable()
Definition PlayerEventListener.h:32
Definition PlayerGameplayHandler.h:13
Definition ActorUniqueID.h:5
Definition DealKineticDamageComponent.h:14
Definition MutablePlayerGameplayEvent.h:9