LeviLamina
Loading...
Searching...
No Matches
PlayerEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/events/MinecraftEventing.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/world/events/EventCoordinator.h"
9#include "mc/world/events/EventRef.h"
10#include "mc/world/events/MutablePlayerGameplayEvent.h"
11#include "mc/world/events/PlayerGameplayEvent.h"
12
13// auto generated forward declare list
14// clang-format off
15class Actor;
16class ItemDescriptor;
17class ItemEnchants;
18class ItemInstance;
19class ItemStack;
20class Player;
23struct ActorUniqueID;
25struct DimensionType;
26// clang-format on
27
28class PlayerEventCoordinator : public ::EventCoordinator<::PlayerEventListener> {
29public:
30 // member variables
31 // NOLINTBEGIN
32 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCFOLD ::PlayerGameplayHandler& getPlayerGameplayHandler();
39
40 MCFOLD void registerPlayerGameplayHandler(::std::unique_ptr<::PlayerGameplayHandler>&& handler);
41
42 MCAPI ::CoordinatorResult sendEvent(::EventRef<::PlayerGameplayEvent<::CoordinatorResult>> const& event);
43
44 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutablePlayerGameplayEvent<::CoordinatorResult>> event);
45
46 MCAPI void sendEvent(::EventRef<::PlayerGameplayEvent<void>> const& event);
47
48 MCAPI void sendPlayerAwardAchievement(::Player& player, ::MinecraftEventing::AchievementIds achievement);
49
50#ifdef LL_PLAT_C
51 MCAPI void sendPlayerCaravanChanged(::Actor const& mob, int caravanCount);
52#endif
53
54 MCAPI void sendPlayerCraftedItem(
55 ::Player& player,
56 ::ItemInstance const& item,
57 bool recipeBook,
58 bool hadSearchString,
59 bool craftedAutomatically,
60 int startingTabId,
61 int endingTabId,
62 int numTabsChanged,
63 bool filterOn,
64 bool recipeBookShown,
65 ::std::vector<short> const& ingredientItemIDs
66 );
67
68 MCAPI void sendPlayerDestroyedBlock(::Player& player, int x, int y, int z);
69
70 MCAPI void sendPlayerEnchantedItem(::Player& player, ::ItemStack const& item, ::ItemEnchants const& enchants);
71
72 MCAPI void sendPlayerItemEquipped(::Player& player, ::ItemInstance const& equippedItem, int equipmentSlotId);
73
74 MCAPI void sendPlayerItemPlaceInteraction(::Player& player, ::ItemInstance const& itemBeforeUse);
75
76 MCAPI void sendPlayerItemUseInteraction(::Player& player, ::ItemInstance const& itemBeforeUse);
77
78 MCAPI void sendPlayerKineticDamageDealt(
79 ::Player& player,
80 ::ActorUniqueID const& target,
81 ::DealKineticDamageComponent const& dealKinematicDamageComponent
82 );
83
84 MCAPI void sendPlayerMove(::Player& player);
85
86#ifdef LL_PLAT_C
87 MCAPI void sendPlayerNamedItem(::Player& player, ::ItemDescriptor const& item);
88
89 MCAPI void sendPlayerPiglinBarter(::Player& player, ::std::string const& item, bool wasTargetingBarteringPlayer);
90#endif
91
92 MCAPI void sendPlayerPortalBuilt(::Player& player, ::DimensionType dimensionBuiltIn);
93
94 MCAPI void sendPlayerPortalUsed(::Player& player, ::DimensionType fromDimension, ::DimensionType toDimension);
95
96 MCAPI void sendPlayerPoweredBeacon(::Player const& player, int level);
97
98#ifdef LL_PLAT_C
99 MCAPI void sendPlayerSaved(::Player& player);
100#endif
101
102 MCAPI void sendPlayerSlide(::Player& player);
103
104#ifdef LL_PLAT_C
105 MCAPI void sendPlayerSmithiedItem(::Player& player, ::ItemDescriptor const& templateItem);
106
107 MCAPI void sendPlayerTargetBlockHit(::Player& player, int signalStrength);
108#endif
109
110 MCAPI void sendPlayerTeleported(::Player& player);
111
112 MCAPI void sendPlayerTeleported(::Player& player, float metersTravelled);
113
114 MCAPI void sendPlayerTick(::Player& player);
115
116#ifdef LL_PLAT_C
117 MCAPI void sendPlayerWaxOnWaxOff(::Player& player, int blockID);
118#endif
119 // NOLINTEND
120
121public:
122 // vftables
123 // NOLINTBEGIN
124 MCNAPI static void** $vftable();
125 // NOLINTEND
126};
Definition Actor.h:125
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemDescriptor.h:25
Definition ItemEnchants.h:15
Definition ItemInstance.h:15
Definition ItemStack.h:35
Definition PlayerEventCoordinator.h:28
static MCAPI void ** $vftable()
Definition PlayerEventListener.h:32
Definition PlayerGameplayHandler.h:13
Definition Player.h:137
Definition ActorUniqueID.h:10
Definition DealKineticDamageComponent.h:14
Definition DimensionType.h:5
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerGameplayEvent.h:40