3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/world/events/EventCoordinator.h"
9#include "mc/world/events/EventRef.h"
10#include "mc/world/events/PlayerGameplayEvent.h"
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
39 MCFOLD
void registerPlayerGameplayHandler(::std::unique_ptr<::PlayerGameplayHandler>&& handler);
Definition AutomaticID.h:6
Definition Dimension.h:83
Definition EventCoordinator.h:6
Definition ItemEnchants.h:17
Definition ItemStack.h:23
Definition PlayerEventCoordinator.h:22
static MCAPI void ** $vftable()
Definition PlayerEventListener.h:31
Definition PlayerGameplayHandler.h:13
Definition PlayerGameplayEvent.h:40