LeviLamina
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PlayerEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/events/MinecraftEventing.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/world/events/EventCoordinator.h"
9#include "mc/world/events/EventRef.h"
10#include "mc/world/events/MutablePlayerGameplayEvent.h"
11#include "mc/world/events/PlayerGameplayEvent.h"
12
13// auto generated forward declare list
14// clang-format off
15class Actor;
16class ItemDescriptor;
17class ItemEnchants;
18class ItemInstance;
19class ItemStack;
20class Player;
23struct ActorUniqueID;
25// clang-format on
26
27class PlayerEventCoordinator : public ::EventCoordinator<::PlayerEventListener> {
28public:
29 // member variables
30 // NOLINTBEGIN
31 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
32 // NOLINTEND
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCFOLD ::PlayerGameplayHandler& getPlayerGameplayHandler();
38
39 MCFOLD void registerPlayerGameplayHandler(::std::unique_ptr<::PlayerGameplayHandler>&& handler);
40
41 MCAPI ::CoordinatorResult sendEvent(::EventRef<::PlayerGameplayEvent<::CoordinatorResult>> const& event);
42
43 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutablePlayerGameplayEvent<::CoordinatorResult>> event);
44
45 MCAPI void sendEvent(::EventRef<::PlayerGameplayEvent<void>> const& event);
46
47 MCAPI void sendPlayerAwardAchievement(::Player& player, ::MinecraftEventing::AchievementIds achievement);
48
49#ifdef LL_PLAT_C
50 MCAPI void sendPlayerCaravanChanged(::Actor const& mob, int caravanCount);
51#endif
52
53 MCAPI void sendPlayerCraftedItem(
54 ::Player& player,
55 ::ItemInstance const& item,
56 bool recipeBook,
57 bool hadSearchString,
58 bool craftedAutomatically,
59 int startingTabId,
60 int endingTabId,
61 int numTabsChanged,
62 bool filterOn,
63 bool recipeBookShown,
64 ::std::vector<short> const& ingredientItemIDs
65 );
66
67 MCAPI void sendPlayerDestroyedBlock(::Player& player, int x, int y, int z);
68
69 MCAPI void sendPlayerEnchantedItem(::Player& player, ::ItemStack const& item, ::ItemEnchants const& enchants);
70
71 MCAPI void sendPlayerItemEquipped(::Player& player, ::ItemInstance const& equippedItem, int equipmentSlotId);
72
73 MCAPI void sendPlayerItemPlaceInteraction(::Player& player, ::ItemInstance const& itemBeforeUse);
74
75 MCAPI void sendPlayerItemUseInteraction(::Player& player, ::ItemInstance const& itemBeforeUse);
76
77 MCAPI void sendPlayerKineticDamageDealt(
78 ::Player& player,
79 ::ActorUniqueID const& target,
80 ::DealKineticDamageComponent const& dealKinematicDamageComponent
81 );
82
83 MCAPI void sendPlayerMove(::Player& player);
84
85#ifdef LL_PLAT_C
86 MCAPI void sendPlayerNamedItem(::Player& player, ::ItemDescriptor const& item);
87
88 MCAPI void sendPlayerPiglinBarter(::Player& player, ::std::string const& item, bool wasTargetingBarteringPlayer);
89#endif
90
91 MCAPI void sendPlayerPortalBuilt(::Player& player, ::DimensionType dimensionBuiltIn);
92
93 MCAPI void sendPlayerPortalUsed(::Player& player, ::DimensionType fromDimension, ::DimensionType toDimension);
94
95 MCAPI void sendPlayerPoweredBeacon(::Player const& player, int level);
96
97#ifdef LL_PLAT_C
98 MCAPI void sendPlayerSaved(::Player& player);
99#endif
100
101 MCAPI void sendPlayerSlide(::Player& player);
102
103#ifdef LL_PLAT_C
104 MCAPI void sendPlayerSmithiedItem(::Player& player, ::ItemDescriptor const& templateItem);
105
106 MCAPI void sendPlayerTargetBlockHit(::Player& player, int signalStrength);
107#endif
108
109 MCAPI void sendPlayerTeleported(::Player& player);
110
111 MCAPI void sendPlayerTeleported(::Player& player, float metersTravelled);
112
113 MCAPI void sendPlayerTick(::Player& player);
114
115#ifdef LL_PLAT_C
116 MCAPI void sendPlayerWaxOnWaxOff(::Player& player, int blockID);
117#endif
118 // NOLINTEND
119
120public:
121 // vftables
122 // NOLINTBEGIN
123 MCNAPI static void** $vftable();
124 // NOLINTEND
125};
Definition Actor.h:123
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemDescriptor.h:25
Definition ItemEnchants.h:15
Definition ItemInstance.h:15
Definition ItemStack.h:35
Definition PlayerEventCoordinator.h:27
static MCAPI void ** $vftable()
Definition PlayerEventListener.h:31
Definition PlayerGameplayHandler.h:13
Definition Player.h:136
Definition ActorUniqueID.h:10
Definition DealKineticDamageComponent.h:14
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerGameplayEvent.h:40