LeviLamina
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PlayerEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/world/events/EventCoordinator.h"
9#include "mc/world/events/EventRef.h"
10#include "mc/world/events/PlayerGameplayEvent.h"
11
12// auto generated forward declare list
13// clang-format off
14class Dimension;
15class ItemEnchants;
16class ItemStack;
17class Player;
20// clang-format on
21
22class PlayerEventCoordinator : public ::EventCoordinator<::PlayerEventListener> {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerGameplayHandler>> mPlayerGameplayHandler;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ~PlayerEventCoordinator() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCFOLD void registerPlayerGameplayHandler(::std::unique_ptr<::PlayerGameplayHandler>&& handler);
39
40 MCAPI ::CoordinatorResult sendEvent(::EventRef<::PlayerGameplayEvent<::CoordinatorResult>> const& event);
41
42 MCAPI void sendEvent(::EventRef<::PlayerGameplayEvent<void>> const& event);
43
44 MCAPI void sendPlayerEnchantedItem(::Player& player, ::ItemStack const& item, ::ItemEnchants const& enchants);
45
46#ifdef LL_PLAT_C
47 MCAPI void sendPlayerPortalBuilt(::Player& player, ::DimensionType dimensionBuiltIn);
48#endif
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Dimension.h:86
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ItemEnchants.h:17
Definition ItemStack.h:26
Definition PlayerEventCoordinator.h:22
static MCAPI void ** $vftable()
Definition PlayerEventListener.h:33
Definition PlayerGameplayHandler.h:13
Definition Player.h:129
Definition PlayerGameplayEvent.h:40