3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/gametest/framework/IGameTestListener.h"
11namespace gametest {
class BaseGameTestInstance; }
12namespace gametest {
struct GameTestError; }
53 ::std::unordered_set<::std::string>& failedGameTests,
54 ::std::unordered_set<::std::string>& passedGameTests
58 ::std::string
const& testName,
59 ::std::string
const& result,
60 ::std::optional<::gametest::GameTestError> error
69 ::std::unordered_set<::std::string>& failedGameTests,
70 ::std::unordered_set<::std::string>& passedGameTests
Definition DedicatedServerGameTestRunnerListener.h:15
MCAPI DedicatedServerGameTestRunnerListener(::GameTestReport &report, ::std::unordered_set<::std::string > &failedGameTests, ::std::unordered_set<::std::string > &passedGameTests)
MCAPI void * $ctor(::GameTestReport &report, ::std::unordered_set<::std::string > &failedGameTests, ::std::unordered_set<::std::string > &passedGameTests)
MCAPI void $onTestStarted(::gametest::BaseGameTestInstance &testInstance)
MCAPI void _addTestResult(::std::string const &testName, ::std::string const &result, ::std::optional<::gametest::GameTestError > error)
MCAPI void $onTestFailed(::gametest::BaseGameTestInstance &testInstance)
MCAPI void $onTestPassed(::gametest::BaseGameTestInstance &testInstance)
static MCAPI void ** $vftable()
Definition BaseGameTestInstance.h:23
Definition IGameTestListener.h:12
Definition GameTestReport.h:10