LeviLamina
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InventoryItemRenderer Member List

This is the complete list of members for InventoryItemRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
$clone() const (defined in InventoryItemRenderer)InventoryItemRenderer
$collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer)UICustomRenderer
$ctor() (defined in InventoryItemRenderer)InventoryItemRenderer
$dtor() (defined in InventoryItemRenderer)InventoryItemRenderer
$frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$getBatchType() const (defined in InventoryItemRenderer)InventoryItemRenderer
$getCustomId() const (defined in InventoryItemRenderer)InventoryItemRenderer
$getItemRenderInfo() const (defined in InventoryItemRenderer)InventoryItemRenderer
$getNumRenderPasses() const (defined in InventoryItemRenderer)InventoryItemRenderer
$getRequiresPreRenderSetup(int pass) const (defined in InventoryItemRenderer)InventoryItemRenderer
$getResourceLocation(int textureSlot, int pass) const (defined in InventoryItemRenderer)InventoryItemRenderer
$getUIMaterialType(int pass) const (defined in InventoryItemRenderer)InventoryItemRenderer
$onVisibilityChanged(bool visible) (defined in UICustomRenderer)UICustomRenderer
$preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in InventoryItemRenderer)InventoryItemRenderer
$preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in InventoryItemRenderer)InventoryItemRenderer
$render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &) (defined in InventoryItemRenderer)InventoryItemRenderer
$vftable()UICustomRendererstatic
$vftableForActorShaderManager()InventoryItemRendererstatic
$vftableForMinecraftUICustomRenderer()InventoryItemRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
_onItemChanged(::ItemRegistryRef itemRegistry, int itemId, int newAuxVal) (defined in InventoryItemRenderer)InventoryItemRenderer
_updateCachedProperties(::UIControl const &owner) (defined in InventoryItemRenderer)InventoryItemRenderer
clone() const (defined in InventoryItemRenderer)InventoryItemRenderervirtual
collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer)UICustomRenderervirtual
frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
getBatchType() const (defined in InventoryItemRenderer)InventoryItemRenderer
getCustomId() const (defined in InventoryItemRenderer)InventoryItemRenderervirtual
getEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getItemRenderInfo() const (defined in InventoryItemRenderer)InventoryItemRenderer
getItemRenderInfo(::ItemStack const &item) (defined in InventoryItemRenderer)InventoryItemRendererstatic
getNumRenderPasses() const (defined in InventoryItemRenderer)InventoryItemRenderervirtual
getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager)ActorShaderManagerstatic
getRenderTypeFromItem(::ItemStack const &item) (defined in InventoryItemRenderer)InventoryItemRendererstatic
getRequiresPreRenderSetup(int pass) const (defined in InventoryItemRenderer)InventoryItemRenderervirtual
getResourceLocation(int textureSlot, int pass) const (defined in InventoryItemRenderer)InventoryItemRenderer
getStaticMaterial() (defined in ActorShaderManager)ActorShaderManager
getTransparentEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getUIMaterialType(int pass) const (defined in InventoryItemRenderer)InventoryItemRenderer
GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
InventoryItemRenderer() (defined in InventoryItemRenderer)InventoryItemRenderer
mAnimationFrame (defined in InventoryItemRenderer)InventoryItemRenderer
mAuxVal (defined in InventoryItemRenderer)InventoryItemRenderer
mCachedProperties (defined in InventoryItemRenderer)InventoryItemRenderer
mCustomColor (defined in InventoryItemRenderer)InventoryItemRenderer
mCustomId (defined in InventoryItemRenderer)InventoryItemRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mHidingIcon (defined in InventoryItemRenderer)InventoryItemRenderer
mIcon (defined in InventoryItemRenderer)InventoryItemRenderer
mIsEnchanted (defined in InventoryItemRenderer)InventoryItemRenderer
mIsFiltered (defined in InventoryItemRenderer)InventoryItemRenderer
mIsShowPickup (defined in InventoryItemRenderer)InventoryItemRenderer
mItem (defined in InventoryItemRenderer)InventoryItemRenderer
mItemId (defined in InventoryItemRenderer)InventoryItemRenderer
mItemInstance (defined in InventoryItemRenderer)InventoryItemRenderer
mItemRenderType (defined in InventoryItemRenderer)InventoryItemRenderer
mPickupTime (defined in InventoryItemRenderer)InventoryItemRenderer
mPosition (defined in InventoryItemRenderer)InventoryItemRenderer
mPropagatedAlpha (defined in UICustomRenderer)UICustomRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTextureFileSystem (defined in InventoryItemRenderer)InventoryItemRenderer
mTextureName (defined in InventoryItemRenderer)InventoryItemRenderer
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mUIMaterialType (defined in InventoryItemRenderer)InventoryItemRenderer
onVisibilityChanged(bool visible) (defined in UICustomRenderer)UICustomRenderervirtual
preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in InventoryItemRenderer)InventoryItemRenderervirtual
preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in InventoryItemRenderer)InventoryItemRenderervirtual
render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &) (defined in InventoryItemRenderer)InventoryItemRenderervirtual
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~InventoryItemRenderer() (defined in InventoryItemRenderer)InventoryItemRenderervirtual
~MinecraftUICustomRenderer() (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
~UICustomRenderer()=default (defined in UICustomRenderer)UICustomRenderervirtual