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LeviLamina
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This is the complete list of members for InventoryItemRenderer, including all inherited members.
| $_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| $clone() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer) | UICustomRenderer | |
| $ctor() (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $dtor() (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | |
| $frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | |
| $getBatchType() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getCustomId() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getItemRenderInfo() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getNumRenderPasses() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getRequiresPreRenderSetup(int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getResourceLocation(int textureSlot, int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $getUIMaterialType(int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $onVisibilityChanged(bool visible) (defined in UICustomRenderer) | UICustomRenderer | |
| $preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | |
| $render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | |
| $update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &) (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| $vftable() | UICustomRenderer | static |
| $vftableForActorShaderManager() | InventoryItemRenderer | static |
| $vftableForMinecraftUICustomRenderer() | InventoryItemRenderer | static |
| _getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| _onItemChanged(::ItemRegistryRef itemRegistry, int itemId, int newAuxVal) (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| _updateCachedProperties(::UIControl const &owner) (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| clone() const (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer) | UICustomRenderer | virtual |
| frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | virtual |
| frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | virtual |
| getBatchType() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| getCustomId() const (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| getEntityMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| getItemRenderInfo() const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| getItemRenderInfo(::ItemStack const &item) (defined in InventoryItemRenderer) | InventoryItemRenderer | static |
| getNumRenderPasses() const (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager) | ActorShaderManager | static |
| getRenderTypeFromItem(::ItemStack const &item) (defined in InventoryItemRenderer) | InventoryItemRenderer | static |
| getRequiresPreRenderSetup(int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| getResourceLocation(int textureSlot, int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| getStaticMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| getTransparentEntityMaterial() (defined in ActorShaderManager) | ActorShaderManager | |
| getUIMaterialType(int pass) const (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager) | ActorShaderManager | static |
| GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager) | ActorShaderManager | static |
| InventoryItemRenderer() (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mAnimationFrame (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mAuxVal (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mCachedProperties (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mCustomColor (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mCustomId (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mEntityMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| mHidingIcon (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mIcon (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mIsEnchanted (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mIsFiltered (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mIsShowPickup (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mItem (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mItemId (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mItemInstance (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mItemRenderType (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mPickupTime (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mPosition (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mPropagatedAlpha (defined in UICustomRenderer) | UICustomRenderer | |
| mStaticMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| mTextureFileSystem (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mTextureName (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| mTransparentEntityMaterial (defined in ActorShaderManager) | ActorShaderManager | |
| mUIMaterialType (defined in InventoryItemRenderer) | InventoryItemRenderer | |
| onVisibilityChanged(bool visible) (defined in UICustomRenderer) | UICustomRenderer | virtual |
| preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | virtual |
| render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | virtual |
| setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager) | ActorShaderManager | |
| setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager) | ActorShaderManager | static |
| update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &) (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| ~ActorShaderManager() (defined in ActorShaderManager) | ActorShaderManager | virtual |
| ~InventoryItemRenderer() (defined in InventoryItemRenderer) | InventoryItemRenderer | virtual |
| ~MinecraftUICustomRenderer() (defined in MinecraftUICustomRenderer) | MinecraftUICustomRenderer | virtual |
| ~UICustomRenderer()=default (defined in UICustomRenderer) | UICustomRenderer | virtual |