LeviLamina
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WaterSinkInputSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
MoveInputComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputRequestComponent
;
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struct
StateVectorComponent
;
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struct
WasInWaterFlagComponent
;
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// clang-format on
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class
WaterSinkInputSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
doInWaterSinkInputSystem(
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::MovementAbilitiesComponent
const
& abilitiesComponent,
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::MoveInputComponent
const
& moveInputComponent,
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::StateVectorComponent
& stateVectorComponent
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);
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MCAPI
static
void
tickWaterSinkInputSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent, ::WasInWaterFlagComponent>
,
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::MovementAbilitiesComponent
const
,
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::MoveInputComponent
const
,
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::StateVectorComponent
> view
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);
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// NOLINTEND
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};
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
WaterSinkInputSystem
Definition
WaterSinkInputSystem.h:20
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
MoveInputComponent
Definition
MoveInputComponent.h:12
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
StateVectorComponent
Definition
StateVectorComponent.h:10
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
src
mc
entity
systems
WaterSinkInputSystem.h
Generated on Sat Apr 26 2025 05:55:38 for LeviLamina by
1.12.0