LeviLamina
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WaterSinkInputSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCNAPI static void doInWaterSinkInputSystem(
25 ::MovementAbilitiesComponent const& abilitiesComponent,
26 ::MoveInputComponent const& moveInputComponent,
27 ::StateVectorComponent& stateVectorComponent
28 );
29
30 MCNAPI static void tickWaterSinkInputSystem(
31 ::ViewT<
37 );
38 // NOLINTEND
39};
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition WaterSinkInputSystem.h:20
static MCAPI void doInWaterSinkInputSystem(::MovementAbilitiesComponent const &abilitiesComponent, ::MoveInputComponent const &moveInputComponent, ::StateVectorComponent &stateVectorComponent)
static MCAPI void tickWaterSinkInputSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent, ::WasInWaterFlagComponent >, ::MovementAbilitiesComponent const, ::MoveInputComponent const, ::StateVectorComponent > view)
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition PlayerInputRequestComponent.h:10
Definition StateVectorComponent.h:8
Definition WasInWaterFlagComponent.h:5