LeviLamina
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ActorAcquiredItemEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemAcquisitionMethod.h"
8#include "mc/world/item/ItemInstance.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Actor&> mActor;
20 ::ll::TypedStorage<8, 128, ::ItemInstance const> mItem;
21 ::ll::TypedStorage<4, 4, int> mAmountAcquired;
22 ::ll::TypedStorage<4, 4, ::ItemAcquisitionMethod> mAcquireMethod;
23 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mSecondaryActorContext;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCNAPI void* $ctor(::ActorAcquiredItemEvent const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCNAPI void $dtor();
49 // NOLINTEND
50};
Definition Actor.h:103
Definition ActorAcquiredItemEvent.h:15
MCAPI ActorAcquiredItemEvent(::ActorAcquiredItemEvent const &)
MCAPI void * $ctor(::ActorAcquiredItemEvent const &)