LeviLamina
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FlipbookTextureConstants.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
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// auto generated forward declare list
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// clang-format off
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namespace
mce {
class
ShaderConstantFloat1
; }
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// clang-format on
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namespace
mce {
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class
FlipbookTextureConstants
:
public
::mce::ConstantBufferConstantsBase {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> V_OFFSET;
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> V_BLEND_OFFSET;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
init()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI FlipbookTextureConstants();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$init();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace mce
mce::FlipbookTextureConstants
Definition
FlipbookTextureConstants.h:7
mce::FlipbookTextureConstants::$vftable
static MCAPI void ** $vftable()
mce::ShaderConstantFloat1
Definition
ShaderConstantFloat1.h:7
src-client
mc
deps
minecraft_renderer
constantbuffers
FlipbookTextureConstants.h
Generated on
for LeviLamina by
1.16.1