LeviLamina
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CorrectPlayerMovePredictionPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/entity/enums/RewindType.h"
9#include "mc/network/packet/PlayerInputTick.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
16 ::ll::TypedStorage<4, 12, ::Vec3> mPosDelta;
17 ::ll::TypedStorage<4, 8, ::Vec2> mVehicleRotation;
18 ::ll::TypedStorage<4, 8, ::std::optional<float>> mVehicleAngularVelocity;
19 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
20 ::ll::TypedStorage<1, 1, bool> mOnGround;
21 ::ll::TypedStorage<1, 1, ::RewindType> mPredictionType;
22 // NOLINTEND
23};
Definition CorrectPlayerMovePredictionPacketPayload.h:11