3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/gameplayhandlers/LevelGameplayHandler.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
37 MCAPI
bool _handleScriptingWorldInitializeEvent(
43 MCAPI
bool _handleWeatherChangedEvent(
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition ScriptLevelGameplayHandler.h:23
static MCAPI void ** $vftable()
Definition IScriptWorldBeforeEvents.h:40
Definition WeakLifetimeScope.h:7
Definition LevelWeatherChangedEvent.h:5
Definition ScriptingWorldInitializeEvent.h:16
Definition TypedObjectHandle.h:8