3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/gameplayhandlers/LevelGameplayHandler.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
18namespace ScriptModuleMinecraft {
class IScriptWorldBeforeEvents; }
19namespace Scripting {
class WeakLifetimeScope; }
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition ScriptLevelGameplayHandler.h:23
MCAPI bool _handleWeatherChangedEvent(::LevelWeatherChangedEvent &weatherChangedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
static MCAPI void ** $vftable()
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::LevelWeatherChangedEvent &event)
MCAPI bool _handleScriptingWorldInitializeEvent(::ScriptingWorldInitializeEvent const &eventData, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI::HandlerResult $handleEvent(::ScriptingWorldInitializeEvent const &event)
Definition WeakLifetimeScope.h:12
Definition LevelWeatherChangedEvent.h:5
Definition ScriptingWorldInitializeEvent.h:16
Definition TypedObjectHandle.h:8