LeviLamina
Loading...
Searching...
No Matches
ScriptLevelGameplayHandler Class Reference
+ Inheritance diagram for ScriptLevelGameplayHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::LevelWeatherChangedEvent &event)
 
virtual::HandlerResult handleEvent (::ScriptingWorldInitializeEvent const &event)
 
MCAPI bool _handleScriptingWorldInitializeEvent (::ScriptingWorldInitializeEvent const &eventData, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI bool _handleWeatherChangedEvent (::LevelWeatherChangedEvent &weatherChangedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::LevelWeatherChangedEvent &event)
 
MCAPI::HandlerResult $handleEvent (::ScriptingWorldInitializeEvent const &event)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _handleScriptingWorldInitializeEvent()

MCAPI bool ScriptLevelGameplayHandler::_handleScriptingWorldInitializeEvent ( ::ScriptingWorldInitializeEvent const & eventData,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleWeatherChangedEvent()

MCAPI bool ScriptLevelGameplayHandler::_handleWeatherChangedEvent ( ::LevelWeatherChangedEvent & weatherChangedEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [1/2]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptLevelGameplayHandler::$handleEvent ( ::LevelWeatherChangedEvent & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [2/2]

MCAPI::HandlerResult ScriptLevelGameplayHandler::$handleEvent ( ::ScriptingWorldInitializeEvent const & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ScriptLevelGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: