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ScriptLevelGameplayHandler Class Reference
Inheritance diagram for ScriptLevelGameplayHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::LevelWeatherChangedEvent &event)
virtual::HandlerResult handleEvent (::ScriptingWorldInitializeEvent const &event)
MCAPI bool _handleScriptingWorldInitializeEvent (::ScriptingWorldInitializeEvent const &eventData, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI bool _handleWeatherChangedEvent (::LevelWeatherChangedEvent &weatherChangedEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::LevelWeatherChangedEvent &event)
MCAPI::HandlerResult $handleEvent (::ScriptingWorldInitializeEvent const &event)

Static Public Member Functions

static MCAPI void ** $vftable ()

Member Function Documentation

◆ $vftable()

MCAPI void ** ScriptLevelGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: