LeviLamina
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EditorFilterPausedSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
14struct ActorComponent;
18struct PlayerComponent;
19// clang-format on
20
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorComponent.h:5
Definition EditorActorPausedComponent.h:5
Definition EditorFilterPausedSystem.h:21
static MCAPI void _tickAddEditorPaused(::ViewT< ::StrictEntityContext, ::Exclude< ::EditorActorPausedComponent, ::PlayerComponent, ::FallingBlockFlagComponent, ::EditorWidgetDisplayEntityComponent >, ::Include<::ActorComponent const > > view, ::EntityModifier<::EditorActorPausedComponent > entityModifier)
Definition EditorWidgetDisplayEntityComponent.h:8
Definition Exclude.h:6
Definition FallingBlockFlagComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5