LeviLamina
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EditorFilterPausedSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Exclude.h"
9#include "mc/deps/ecs/strict/Include.h"
10
11// auto generated forward declare list
12// clang-format off
14struct ActorComponent;
19struct PlayerComponent;
21// clang-format on
22
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCNAPI static void _tickAddEditorPaused(
28 ::ViewT<
38 );
39
40 MCNAPI static ::TickingSystemWithInfo createAddPaused();
41
42 MCNAPI static ::TickingSystemWithInfo createRemovePaused();
43 // NOLINTEND
44};
Definition EntityModifier.h:6
Definition StrictEntityContext.h:14
Definition ViewT.h:6
Definition ActorComponent.h:5
Definition EditorActorPausedComponent.h:5
Definition EditorActorUnpausableComponent.h:5
Definition EditorFilterPausedSystem.h:23
static MCAPI void _tickAddEditorPaused(::ViewT< ::StrictEntityContext, ::Exclude< ::EditorActorPausedComponent, ::EditorActorUnpausableComponent, ::PlayerComponent, ::FallingBlockFlagComponent, ::EditorWidgetDisplayEntityComponent >, ::Include<::ActorComponent const > > view, ::EntityModifier<::EditorActorPausedComponent > entityModifier)
static MCAPI ::TickingSystemWithInfo createAddPaused()
static MCAPI ::TickingSystemWithInfo createRemovePaused()
Definition EditorWidgetDisplayEntityComponent.h:8
Definition Exclude.h:6
Definition FallingBlockFlagComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13