LeviLamina
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ServerInstanceEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/EventCoordinator.h"
7#include "mc/world/events/EventRef.h"
8#include "mc/world/events/ServerInstanceGameplayEvent.h"
9
10// auto generated forward declare list
11// clang-format off
12class Level;
13class ServerInstance;
16// clang-format on
17
18class ServerInstanceEventCoordinator : public ::EventCoordinator<::ServerInstanceEventListener> {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ServerInstanceEventHandler>> mServerInstanceEventHandler;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 0
29 virtual ~ServerInstanceEventCoordinator() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI void sendEvent(::EventRef<::ServerInstanceGameplayEvent<void>> const& event);
36
37 MCAPI void sendServerInitializeEnd(::ServerInstance& instance);
38
39 MCAPI void sendServerLevelInitialized(::ServerInstance& instance, ::Level& level);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition Level.h:234
Definition ServerInstanceEventCoordinator.h:18
Definition ServerInstanceEventHandler.h:10
Definition ServerInstanceEventListener.h:17
Definition ServerInstance.h:65
Definition ServerInstanceGameplayEvent.h:6