LeviLamina
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FishingRodItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/components/ComponentItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class CompoundTag;
12class Item;
13class ItemDescriptor;
14class ItemStack;
15class ItemStackBase;
16class Mob;
17class Player;
19namespace cereal { struct ReflectionCtx; }
20// clang-format on
21
22class FishingRodItem : public ::ComponentItem {
23public:
24 // prevent constructor by default
25 FishingRodItem();
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::ResolvedItemIconInfo getIconInfo(::ItemStackBase const&, int newAnimationFrame, bool) const /*override*/;
31
32 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
33
34 virtual bool isHandEquipped() const /*override*/;
35
36 virtual bool requiresInteract() const /*override*/;
37
38 virtual ::std::string getInteractText(::Player const& player) const /*override*/;
39
40 virtual int getAnimationFrameFor(::Mob* holder, bool, ::ItemStack const*, bool) const /*override*/;
41
42 virtual int getEnchantSlot() const /*override*/;
43
44 virtual int getEnchantValue() const /*override*/;
45
46 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
47
48 virtual bool shouldEmitInUseGameEvents() const /*override*/;
49
50 virtual bool shouldUseJsonForRenderMatrix() const /*override*/;
51
52 virtual ::Item& setIconInfo(::std::string const& name, int id) /*override*/;
53
54 virtual ::std::string buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const /*override*/;
55
56 virtual ~FishingRodItem() /*override*/ = default;
57 // NOLINTEND
58
59public:
60 // member functions
61 // NOLINTBEGIN
62 MCAPI FishingRodItem(::std::string const& name, int id, ::cereal::ReflectionCtx& ctx);
63 // NOLINTEND
64
65public:
66 // constructor thunks
67 // NOLINTBEGIN
68 MCAPI void* $ctor(::std::string const& name, int id, ::cereal::ReflectionCtx& ctx);
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74 MCAPI ::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const&, int newAnimationFrame, bool) const;
75
76 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
77
78 MCFOLD bool $isHandEquipped() const;
79
80 MCFOLD bool $requiresInteract() const;
81
82 MCAPI ::std::string $getInteractText(::Player const& player) const;
83
84 MCAPI int $getAnimationFrameFor(::Mob* holder, bool, ::ItemStack const*, bool) const;
85
86 MCFOLD int $getEnchantSlot() const;
87
88 MCFOLD int $getEnchantValue() const;
89
90 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
91
92 MCFOLD bool $shouldEmitInUseGameEvents() const;
93
94 MCFOLD bool $shouldUseJsonForRenderMatrix() const;
95
96 MCFOLD ::Item& $setIconInfo(::std::string const& name, int id);
97
98 MCAPI ::std::string $buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const;
99
100
101 // NOLINTEND
102
103public:
104 // vftables
105 // NOLINTBEGIN
106 MCAPI static void** $vftable();
107 // NOLINTEND
108};
Definition Actor.h:105
static MCAPI void ** $vftable()
Definition CompoundTag.h:23
Definition ItemDescriptor.h:23
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Item.h:69
Definition Mob.h:50
Definition Player.h:125
Definition ResolvedItemIconInfo.h:8
Definition ReflectionCtx.h:11
Definition ctx.h:5