LeviLamina
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AttackCommand.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/agent/agent_commands/Command.h"
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namespace
AgentCommands {
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class
AttackCommand
:
public
::AgentCommands::Command
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnka10c4a;
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// NOLINTEND
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public
:
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// prevent constructor by default
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AttackCommand
& operator=(
AttackCommand
const
&);
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AttackCommand
(
AttackCommand
const
&);
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AttackCommand
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
void
execute()
/*override*/
;
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// vIndex: 2
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virtual
bool
isDone()
/*override*/
;
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// vIndex: 0
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virtual
~AttackCommand
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$execute
();
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MCNAPI
bool
$isDone
();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace AgentCommands
AgentCommands::AttackCommand
Definition
AttackCommand.h:10
AgentCommands::AttackCommand::$execute
MCAPI void $execute()
AgentCommands::AttackCommand::$vftable
static MCAPI void ** $vftable()
AgentCommands::AttackCommand::$isDone
MCAPI bool $isDone()
AgentCommands::Command
Definition
Command.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
agent
agent_commands
AttackCommand.h
Generated on Wed Jul 23 2025 08:34:31 for LeviLamina by
1.12.0