LeviLamina
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PlayLavaStepSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
21// clang-format on
22
23namespace PlayLavaStepSoundSystemImpl {
24// functions
25// NOLINTBEGIN
26MCNAPI void tick(
28 ::StrictEntityContext const& entity,
29 ::ActorDataFlagComponent const& actorFlags,
30 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
31 ::ActorUniqueIDComponent const& actorUniqueID,
32 ::DimensionTypeComponent const& dimensionType,
33 ::CurrentlyStandingOnBlockComponent const& currentlyStandingOnBlockComponent,
34 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
36);
37// NOLINTEND
38
39} // namespace PlayLavaStepSoundSystemImpl
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:13
Definition Include.h:6
Definition MakesLavaStepSoundComponent.h:5
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10