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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildErosionJaggednessSpline (float jaggednessFactorAtPeakRidgeAndErosionIndex1, float jaggednessFactorAtHighRidgeAndErosionIndex0, float jaggednessFactorAtPeakRidgeAndErosionIndex0, float jaggednessFactorAtHighRidgeAndErosionIndex1) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildErosionOffsetSpline (::std::string const &name, float lowValley, float hill, float tallHill, float mountainFactor, float plain, float swamp, bool includeExtremeHills, bool saddle) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildMountainRidgeSplineWithPoints (float modulation, bool saddle) |
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static MCAPI ::TerrainShaper | buildOverworld () |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildRidgeJaggednessSpline (float jaggednessFactorAtPeakRidge, float jaggednessFactorAtHighRidge) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildWeirdnessJaggednessSpline (float jaggednessFactor) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | getErosionFactor (float baseValue, bool shatteredTerrain) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | ridgeSpline (::std::string const &name, float valley, float low, float mid, float high, float peaks, float minValleySteepness) |
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