LeviLamina
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VRBobControlSystemInternal.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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class
StrictEntityContext
;
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struct
AABBShapeComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputModeComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
VRBobControlSystemInternal {
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// functions
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// NOLINTBEGIN
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MCAPI
void
tickVRBobControl(
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::StrictEntityContext
const
&,
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::AABBShapeComponent
const
& aabbShapeComponent,
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::MovementAbilitiesComponent
const
& abilitiesComponent,
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::PlayerInputModeComponent
const
& playerInputModeComponent,
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::StateVectorComponent
& stateVectorComponent,
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::IConstBlockSource
const
& region
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);
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// NOLINTEND
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}
// namespace VRBobControlSystemInternal
IConstBlockSource
Definition
IConstBlockSource.h:24
StrictEntityContext
Definition
StrictEntityContext.h:10
AABBShapeComponent
Definition
AABBShapeComponent.h:11
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputModeComponent
Definition
PlayerInputModeComponent.h:9
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
VRBobControlSystemInternal.h
Generated on Sat Apr 26 2025 05:55:38 for LeviLamina by
1.12.0