3#include "mc/_HeaderOutputPredefine.h"
14 ::ll::UntypedStorage<4, 4> mUnk59c033;
15 ::ll::UntypedStorage<4, 4> mUnk65ef8d;
16 ::ll::UntypedStorage<4, 4> mUnkee5924;
17 ::ll::UntypedStorage<4, 4> mUnkf09c68;
18 ::ll::UntypedStorage<4, 4> mUnk89d2f1;
19 ::ll::UntypedStorage<2, 2> mUnke9e052;
20 ::ll::UntypedStorage<2, 2> mUnkff1029;
21 ::ll::UntypedStorage<8, 56> mUnkf46eac;
22 ::ll::UntypedStorage<1, 1> mUnkfb1c21;
23 ::ll::UntypedStorage<2, 2> mUnkf4f7b1;
24 ::ll::UntypedStorage<2, 2> mUnk5269c9;
43 ushort pbrTextureDataHandle
62 MCNAPI ::TextureUVCoordinateSet
subTexture(
float u0ffset,
float v0ffset,
int sizeW,
int sizeH)
const;
89 ushort pbrTextureDataHandle
Definition ResourceLocation.h:15
Definition TextureUVCoordinateSet.h:5
MCAPI void * $ctor(float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle)
MCAPI TextureUVCoordinateSet(float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle)
MCAPI ushort pixelWidth() const
MCAPI::TextureUVCoordinateSet & operator=(::TextureUVCoordinateSet const &)
MCAPI::TextureUVCoordinateSet getFlippedVertically() const
MCAPI bool operator==(::TextureUVCoordinateSet const &other) const
MCAPI TextureUVCoordinateSet(::TextureUVCoordinateSet const &)
static MCAPI ::TextureUVCoordinateSet fromOldSystem(int tex)
MCAPI::TextureUVCoordinateSet subTexture(float u0ffset, float v0ffset, int sizeW, int sizeH) const
MCAPI ~TextureUVCoordinateSet()
MCAPI float offsetHeightPixel(float pixels, float startHeight) const
MCAPI void * $ctor(::TextureUVCoordinateSet const &)
MCAPI::TextureUVCoordinateSet & operator=(::TextureUVCoordinateSet &&)
MCAPI float offsetWidthPixel(float pixels, float startWidth) const
MCAPI TextureUVCoordinateSet()
MCAPI::TextureUVCoordinateSet getFlippedHorizontal() const