LeviLamina
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GameTestCompletedError.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/runtime/BaseError.h"
7#include "mc/gametest/framework/GameTestCompletedErrorReason.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Scripting { struct ErrorBinding; }
12// clang-format on
13
14namespace gametest {
15
16struct GameTestCompletedError : public ::Scripting::BaseError {
17public:
18 // member variables
19 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 GameTestCompletedError& operator=(GameTestCompletedError const&);
26 GameTestCompletedError(GameTestCompletedError const&);
27 GameTestCompletedError();
28
29public:
30 // member functions
31 // NOLINTBEGIN
33 ::gametest::GameTestCompletedErrorReason type_,
34 ::std::string const& gameTestName_,
35 ::std::string const& methodName_
36 );
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCNAPI static ::Scripting::ErrorBinding bind();
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCNAPI void* $ctor(
49 ::gametest::GameTestCompletedErrorReason type_,
50 ::std::string const& gameTestName_,
51 ::std::string const& methodName_
52 );
53 // NOLINTEND
54};
55
56} // namespace gametest
Definition BaseError.h:12
Definition ErrorBinding.h:16
static MCAPI ::Scripting::ErrorBinding bind()
MCAPI GameTestCompletedError(::gametest::GameTestCompletedErrorReason type_, ::std::string const &gameTestName_, ::std::string const &methodName_)
MCAPI void * $ctor(::gametest::GameTestCompletedErrorReason type_, ::std::string const &gameTestName_, ::std::string const &methodName_)
Definition Alias.h:14