LeviLamina
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MovementScriptActorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/runtime/Result_deprecated.h"
7#include "mc/scripting/modules/minecraft/components/ScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
12struct Description;
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::Description* ::ActorDefinitionDescriptor::*> mDescriptionMember;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~MovementScriptActorComponent() /*override*/ = default;
29
30 virtual ::Scripting::Result_deprecated<float> getMaxTurn() const;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::Scripting::ClassBinding bind();
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI ::Scripting::Result_deprecated<float> $getMaxTurn() const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
53
54} // namespace ScriptModuleMinecraft
Definition ActorDefinitionDescriptor.h:30
Definition MovementScriptActorComponent.h:18
Definition ScriptActorComponent.h:22
Definition Description.h:11
Definition ClassBinding.h:19