LeviLamina
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GameControllerButtonEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/interface/GameControllerButtonState.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, int> id;
13 ::ll::TypedStorage<4, 4, ::GameControllerButtonState> state;
14 ::ll::TypedStorage<1, 1, bool> allowRemapping;
15 // NOLINTEND
16};
Definition GameControllerButtonEvent.h:5