3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/input/interface/GameControllerButtonState.h"
12 ::ll::TypedStorage<4, 4, int> id;
13 ::ll::TypedStorage<4, 4, ::GameControllerButtonState> state;
14 ::ll::TypedStorage<1, 1, bool> allowRemapping;