LeviLamina
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ShooterItemComponent Member List

This is the complete list of members for ShooterItemComponent, including all inherited members.

$_initializeComponent() (defined in ShooterItemComponent)ShooterItemComponent
$checkComponentDataForContentErrors() const (defined in ShooterItemComponent)ShooterItemComponent
$ctor(::SharedTypes::v1_20_50::ShooterItemComponent const &component) (defined in ShooterItemComponent)ShooterItemComponent
$vftable() (defined in ShooterItemComponent)ShooterItemComponentstatic
_consumeAmmunition(::Player *player, ::ItemStack const &ammunition, int slotIndex, bool infiniteAmmo, bool fromOffhand) const (defined in ShooterItemComponent)ShooterItemComponent
_getAmmunition(::Player const *player, bool ammo, ::ItemStack &fromOffhand, bool &) const (defined in ShooterItemComponent)ShooterItemComponent
_initializeComponent() (defined in ShooterItemComponent)ShooterItemComponentvirtual
_shootProjectiles(::ItemStack &shooterStack, ::Player *player, int durationLeft) const (defined in ShooterItemComponent)ShooterItemComponent
bindType(::cereal::ReflectionCtx &ctx, ::std::vector<::AllExperiments > const &releasedMinFormatVersion, ::std::optional<::SemVersion > requiredToggles) (defined in ShooterItemComponent)ShooterItemComponentstatic
checkComponentDataForContentErrors() const (defined in ShooterItemComponent)ShooterItemComponentvirtual
getIdentifier() (defined in ShooterItemComponent)ShooterItemComponentstatic
mAmmunition (defined in ShooterItemComponent)ShooterItemComponent
mChargeOnDraw (defined in ShooterItemComponent)ShooterItemComponent
mDrawDuration (defined in ShooterItemComponent)ShooterItemComponent
mOnUseSubscription (defined in ShooterItemComponent)ShooterItemComponent
mOnUseTimeDepletedSubscription (defined in ShooterItemComponent)ShooterItemComponent
mScalePowerByDrawDuration (defined in ShooterItemComponent)ShooterItemComponent
releaseUsing(::ItemStack &item, ::Player *player, int durationLeft) const (defined in ShooterItemComponent)ShooterItemComponent
ShooterItemComponent(::SharedTypes::v1_20_50::ShooterItemComponent const &component) (defined in ShooterItemComponent)ShooterItemComponentexplicit
use(bool &result, ::ItemStack &instance, ::Player &player) const (defined in ShooterItemComponent)ShooterItemComponent
~ShooterItemComponent()=default (defined in ShooterItemComponent)ShooterItemComponentvirtual