LeviLamina
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CandleBlockItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/BlockItem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
13class ItemStack;
14class Vec3;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 33
22 virtual int getLevelDataForAuxValue(int auxValue) const /*override*/;
23
24 // vIndex: 120
25 virtual ::InteractionResult
26 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
27 /*override*/;
28
29 // vIndex: 13
30 virtual bool isCandle() const /*override*/;
31
32 // vIndex: 0
33 virtual ~CandleBlockItem() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCFOLD int $getLevelDataForAuxValue(int auxValue) const;
46
47 MCAPI ::InteractionResult
48 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
49
50 MCFOLD bool $isCandle() const;
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:104
Definition BlockItem.h:23
Definition BlockPos.h:18
Definition CandleBlockItem.h:17
Definition InteractionResult.h:5
Definition ItemStack.h:25
Definition Vec3.h:10