3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/controllers/ClientInstanceScreenController.h"
7#include "mc/legacy/ActorUniqueID.h"
8#include "mc/world/level/BlockPos.h"
9#include "mc/world/level/block/actor/BlockActorType.h"
21 ::ll::TypedStorage<1, 1, ::BlockActorType> mBlockEntityType;
22 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
23 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mEntityUniqueID;
28 BlockScreenController();
33 virtual ~BlockScreenController() ;
35 virtual void setAssociatedBlockPos(::BlockPos
const& pos) ;
37 virtual void setAssociatedEntityUniqueID(::ActorUniqueID
const uniqueID) ;
39 virtual bool _isStillValid() const ;
45 MCAPI BlockScreenController(
46 ::std::shared_ptr<::ClientInstanceScreenModel> model,
47 ::BlockPos const& pos,
48 ::BlockActorType type,
49 ::ActorUniqueID uniqueID
52 MCAPI ::BlockActor* _getBaseBlockEntity(::BlockPos const& pos, ::BlockActorType const& type) const;
59 ::std::shared_ptr<::ClientInstanceScreenModel> model,
60 ::BlockPos const& pos,
61 ::BlockActorType type,
62 ::ActorUniqueID uniqueID
75 MCAPI
void $setAssociatedBlockPos(::BlockPos const& pos);
77 MCAPI
void $setAssociatedEntityUniqueID(::ActorUniqueID const uniqueID);
79 MCAPI
bool $_isStillValid() const;
Definition BlockActor.h:30
Definition BlockScreenController.h:5
static MCAPI void ** $vftableForEnableNonOwnerReferences()
static MCAPI void ** $vftableForScreenController()
Definition ClientInstanceScreenController.h:5
Definition ClientInstanceScreenModel.h:5