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ClientInstanceScreenModel Class Reference
+ Inheritance diagram for ClientInstanceScreenModel:

Public Types

enum class  FriendsDrawerLocation : uint
 

Public Member Functions

ClientInstanceScreenModeloperator= (ClientInstanceScreenModel const &)
 
 ClientInstanceScreenModel (ClientInstanceScreenModel const &)
 
MCAPI ClientInstanceScreenModel (::MinecraftScreenModel::Context context)
 
MCAPI void addPhotoToPortfolio (::std::string const &photoName, ::std::string const &newPhotoName)
 
MCAPI bool canCollectFromCauldron (::BlockPos const &blockPos) const
 
MCAPI bool canEmptyIntoCauldron (::BlockPos const &blockPos) const
 
MCAPI bool canPlaceHeldBlock () const
 
MCAPI bool canPlaceHeldItem () const
 
MCAPI bool canPlaceWaterlily () const
 
MCAPI bool canTipArrows (::BlockPos const &blockPos) const
 
MCAPI bool canUseReed () const
 
MCAPI bool canUseSeed () const
 
MCAPI void clearTitleMessages ()
 
MCAPI ::std::unique_ptr<::MinecartCommandBlockManagercreateCommandBlockManager (bool isMinecart, ::BlockPos pos, ::ActorUniqueID entityUniqueID)
 
MCAPI void createPhotoItem (::PhotoRecord const &record)
 
MCAPI void displaySystemMessage (::std::string const &message, ::std::string const &ttsMessage, ::ProfanityFilterContext profanityFilterContext)
 
MCAPI float distanceSqrFromPlayerToBlockCenter (::Vec3 const &pos)
 
MCAPI::ChatMessageRestrictions executeCommand (::std::string const &commandLine)
 
MCAPI bool findStructure (::StructureEditorData &structureData)
 
MCAPI bool forceAllowEating () const
 
MCAPI::BlockActor * getBlockEntity (::BlockPos const &pos, ::BlockActorType blockEntityType)
 
MCAPI::CoordinateCaptureType getCoordinateCaptureType () const
 
MCAPI ::std::vector<::GuiMessage > & getGuiMessageList ()
 
MCAPI::std::string getInteractionText () const
 
MCAPI int getItemNameOffset (bool showClassicUI, bool showSurvivalUI, bool showLocatorBar) const
 
MCAPI::std::string const getLastFilteredChatMessage ()
 
MCAPI::ItemStack const & getOffhandSlot () const
 
MCAPI int getPlayerArmorValue () const
 
MCAPI ::std::unique_ptr<::CommandOrigingetPlayerCommandOrigin () const
 
MCAPI::BlockSource * getPlayerRegion () const
 
MCAPI::ItemStack const & getSelectedItem () const
 
MCAPI ::Bedrock::Threading::Async<::ResourceLocationgetThirdPartyGamerpic (::mce::UUID const &playerId, ::std::string const &platformOnlineID) const
 
MCAPI::TitleMessage const & getTitleMessage () const
 
MCAPI float getXToScreenRatio (float x) const
 
MCAPI float getYToScreenRatio (float y) const
 
MCAPI::StructureTemplate * importStructureBlock (::std::string const &structureName, ::Core::Path const &filePath)
 
MCAPI void initiateGLBFileSave (::std::string const &defaultName, ::Core::Path const &originPath, ::std::function< void(bool)> onComplete)
 
MCAPI ::std::shared_ptr<::MinecraftglTFExporterinitiateStructureModelExport (::BlockPos const &position, ::StructureEditorData const &structureEditorData, ::std::function< void(bool)> onFileReady)
 
MCAPI bool isBossProperlyRegistered (int index) const
 
MCAPI bool isChatMute () const
 
MCAPI bool isDimensionReady () const
 
MCAPI bool const isHudElementVisible (::HudElement hudElement) const
 
MCAPI bool isInteracting () const
 
MCAPI bool isPlayerFlying () const
 
MCAPI bool isPlayerHungry () const
 
MCAPI bool isRemoteProfanityFilterEnabled () const
 
MCAPI bool isTouchPressed () const
 
MCAPI bool itemFrameFilled (::BlockPos const &blockPos) const
 
MCAPI void makeStructureBlockRequest (::std::string const &structureName, ::BlockPos const &structureBlockPosition, ::StructureSettings const &structureSettings, ::StructureTemplateRequestOperation exportOperation)
 
MCAPI void navigateToImmersiveReaderScreen (::std::string readerText)
 
MCAPI void navigateToLeaveLevelScreen (bool switchScreen)
 
MCAPI void navigateToServerStoreScreen ()
 
MCAPI void queryBossInfo () const
 
MCAPI void registerNpcEventListener (::NpcEventListener &listener)
 
MCAPI void requestDisconnectPlayer (::std::string const &userName)
 
MCAPI void resetCanTakeScreenshot ()
 
MCAPI void sendBlockEntityUpdatePacket (::BlockPos const &pos)
 
MCAPI::ChatMessageRestrictions sendChatMessage (::std::string const &message)
 
MCAPI void sendCommandBlockUpdatePacket (::BlockPos const &pos)
 
MCAPI void sendRespawnRequest () const
 
MCAPI void setMenuPointerPressed (bool pressed)
 
MCAPI bool shouldDisplayDaysPlayed () const
 
MCAPI bool shouldDisplayPlayerPosition () const
 
MCAPI::Bedrock::PubSub::Subscription subscribeToProfanityToggleEvent (::std::function< void(bool, bool)> callback)
 
MCAPI bool thirdPartyGamerpicAllowed (::mce::UUID const &playerId) const
 
MCAPI void toggleChatMute ()
 
MCAPI bool tryBroadcastGlobalPause (bool status)
 
MCAPI bool tryGetAgentPosition (::BlockPos &result) const
 
MCAPI void unregisterNpcEventListener (::NpcEventListener &listener)
 
MCAPI void * $ctor (::MinecraftScreenModel::Context context)
 

Static Public Member Functions

static MCAPI void ** $vftableForIDlcBatcher ()
 
static MCAPI void ** $vftableForIMinecraftScreenModel ()
 

Public Attributes

::ll::UntypedStorage< 8, 64 > mUnk9dc14b
 

Constructor & Destructor Documentation

◆ ClientInstanceScreenModel()

MCAPI ClientInstanceScreenModel::ClientInstanceScreenModel ( ::MinecraftScreenModel::Context context)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ addPhotoToPortfolio()

MCAPI void ClientInstanceScreenModel::addPhotoToPortfolio ( ::std::string const & photoName,
::std::string const & newPhotoName )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canCollectFromCauldron()

MCAPI bool ClientInstanceScreenModel::canCollectFromCauldron ( ::BlockPos const & blockPos) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canEmptyIntoCauldron()

MCAPI bool ClientInstanceScreenModel::canEmptyIntoCauldron ( ::BlockPos const & blockPos) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canPlaceHeldBlock()

MCAPI bool ClientInstanceScreenModel::canPlaceHeldBlock ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canPlaceHeldItem()

MCAPI bool ClientInstanceScreenModel::canPlaceHeldItem ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canPlaceWaterlily()

MCAPI bool ClientInstanceScreenModel::canPlaceWaterlily ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canTipArrows()

MCAPI bool ClientInstanceScreenModel::canTipArrows ( ::BlockPos const & blockPos) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canUseReed()

MCAPI bool ClientInstanceScreenModel::canUseReed ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canUseSeed()

MCAPI bool ClientInstanceScreenModel::canUseSeed ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ clearTitleMessages()

MCAPI void ClientInstanceScreenModel::clearTitleMessages ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createCommandBlockManager()

MCAPI ::std::unique_ptr<::MinecartCommandBlockManager > ClientInstanceScreenModel::createCommandBlockManager ( bool isMinecart,
::BlockPos pos,
::ActorUniqueID entityUniqueID )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createPhotoItem()

MCAPI void ClientInstanceScreenModel::createPhotoItem ( ::PhotoRecord const & record)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ displaySystemMessage()

MCAPI void ClientInstanceScreenModel::displaySystemMessage ( ::std::string const & message,
::std::string const & ttsMessage,
::ProfanityFilterContext profanityFilterContext )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ distanceSqrFromPlayerToBlockCenter()

MCAPI float ClientInstanceScreenModel::distanceSqrFromPlayerToBlockCenter ( ::Vec3 const & pos)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ executeCommand()

MCAPI::ChatMessageRestrictions ClientInstanceScreenModel::executeCommand ( ::std::string const & commandLine)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ findStructure()

MCAPI bool ClientInstanceScreenModel::findStructure ( ::StructureEditorData & structureData)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ forceAllowEating()

MCAPI bool ClientInstanceScreenModel::forceAllowEating ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getBlockEntity()

MCAPI::BlockActor * ClientInstanceScreenModel::getBlockEntity ( ::BlockPos const & pos,
::BlockActorType blockEntityType )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getCoordinateCaptureType()

MCAPI::CoordinateCaptureType ClientInstanceScreenModel::getCoordinateCaptureType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getGuiMessageList()

MCAPI ::std::vector<::GuiMessage > & ClientInstanceScreenModel::getGuiMessageList ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getInteractionText()

MCAPI::std::string ClientInstanceScreenModel::getInteractionText ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getItemNameOffset()

MCAPI int ClientInstanceScreenModel::getItemNameOffset ( bool showClassicUI,
bool showSurvivalUI,
bool showLocatorBar ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getLastFilteredChatMessage()

MCAPI::std::string const ClientInstanceScreenModel::getLastFilteredChatMessage ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOffhandSlot()

MCAPI::ItemStack const & ClientInstanceScreenModel::getOffhandSlot ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getPlayerArmorValue()

MCAPI int ClientInstanceScreenModel::getPlayerArmorValue ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getPlayerCommandOrigin()

MCAPI ::std::unique_ptr<::CommandOrigin > ClientInstanceScreenModel::getPlayerCommandOrigin ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getPlayerRegion()

MCAPI::BlockSource * ClientInstanceScreenModel::getPlayerRegion ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getSelectedItem()

MCAPI::ItemStack const & ClientInstanceScreenModel::getSelectedItem ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getThirdPartyGamerpic()

MCAPI ::Bedrock::Threading::Async<::ResourceLocation > ClientInstanceScreenModel::getThirdPartyGamerpic ( ::mce::UUID const & playerId,
::std::string const & platformOnlineID ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTitleMessage()

MCAPI::TitleMessage const & ClientInstanceScreenModel::getTitleMessage ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getXToScreenRatio()

MCAPI float ClientInstanceScreenModel::getXToScreenRatio ( float x) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getYToScreenRatio()

MCAPI float ClientInstanceScreenModel::getYToScreenRatio ( float y) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ importStructureBlock()

MCAPI::StructureTemplate * ClientInstanceScreenModel::importStructureBlock ( ::std::string const & structureName,
::Core::Path const & filePath )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initiateGLBFileSave()

MCAPI void ClientInstanceScreenModel::initiateGLBFileSave ( ::std::string const & defaultName,
::Core::Path const & originPath,
::std::function< void(bool)> onComplete )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initiateStructureModelExport()

MCAPI ::std::shared_ptr<::MinecraftglTFExporter > ClientInstanceScreenModel::initiateStructureModelExport ( ::BlockPos const & position,
::StructureEditorData const & structureEditorData,
::std::function< void(bool)> onFileReady )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isBossProperlyRegistered()

MCAPI bool ClientInstanceScreenModel::isBossProperlyRegistered ( int index) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isChatMute()

MCAPI bool ClientInstanceScreenModel::isChatMute ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isDimensionReady()

MCAPI bool ClientInstanceScreenModel::isDimensionReady ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isHudElementVisible()

MCAPI bool const ClientInstanceScreenModel::isHudElementVisible ( ::HudElement hudElement) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInteracting()

MCAPI bool ClientInstanceScreenModel::isInteracting ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isPlayerFlying()

MCAPI bool ClientInstanceScreenModel::isPlayerFlying ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isPlayerHungry()

MCAPI bool ClientInstanceScreenModel::isPlayerHungry ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isRemoteProfanityFilterEnabled()

MCAPI bool ClientInstanceScreenModel::isRemoteProfanityFilterEnabled ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isTouchPressed()

MCAPI bool ClientInstanceScreenModel::isTouchPressed ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ itemFrameFilled()

MCAPI bool ClientInstanceScreenModel::itemFrameFilled ( ::BlockPos const & blockPos) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ makeStructureBlockRequest()

MCAPI void ClientInstanceScreenModel::makeStructureBlockRequest ( ::std::string const & structureName,
::BlockPos const & structureBlockPosition,
::StructureSettings const & structureSettings,
::StructureTemplateRequestOperation exportOperation )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToImmersiveReaderScreen()

MCAPI void ClientInstanceScreenModel::navigateToImmersiveReaderScreen ( ::std::string readerText)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToLeaveLevelScreen()

MCAPI void ClientInstanceScreenModel::navigateToLeaveLevelScreen ( bool switchScreen)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ navigateToServerStoreScreen()

MCAPI void ClientInstanceScreenModel::navigateToServerStoreScreen ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ queryBossInfo()

MCAPI void ClientInstanceScreenModel::queryBossInfo ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerNpcEventListener()

MCAPI void ClientInstanceScreenModel::registerNpcEventListener ( ::NpcEventListener & listener)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ requestDisconnectPlayer()

MCAPI void ClientInstanceScreenModel::requestDisconnectPlayer ( ::std::string const & userName)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resetCanTakeScreenshot()

MCAPI void ClientInstanceScreenModel::resetCanTakeScreenshot ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendBlockEntityUpdatePacket()

MCAPI void ClientInstanceScreenModel::sendBlockEntityUpdatePacket ( ::BlockPos const & pos)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendChatMessage()

MCAPI::ChatMessageRestrictions ClientInstanceScreenModel::sendChatMessage ( ::std::string const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendCommandBlockUpdatePacket()

MCAPI void ClientInstanceScreenModel::sendCommandBlockUpdatePacket ( ::BlockPos const & pos)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendRespawnRequest()

MCAPI void ClientInstanceScreenModel::sendRespawnRequest ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setMenuPointerPressed()

MCAPI void ClientInstanceScreenModel::setMenuPointerPressed ( bool pressed)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ shouldDisplayDaysPlayed()

MCAPI bool ClientInstanceScreenModel::shouldDisplayDaysPlayed ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ shouldDisplayPlayerPosition()

MCAPI bool ClientInstanceScreenModel::shouldDisplayPlayerPosition ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ subscribeToProfanityToggleEvent()

MCAPI::Bedrock::PubSub::Subscription ClientInstanceScreenModel::subscribeToProfanityToggleEvent ( ::std::function< void(bool, bool)> callback)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thirdPartyGamerpicAllowed()

MCAPI bool ClientInstanceScreenModel::thirdPartyGamerpicAllowed ( ::mce::UUID const & playerId) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ toggleChatMute()

MCAPI void ClientInstanceScreenModel::toggleChatMute ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryBroadcastGlobalPause()

MCAPI bool ClientInstanceScreenModel::tryBroadcastGlobalPause ( bool status)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetAgentPosition()

MCAPI bool ClientInstanceScreenModel::tryGetAgentPosition ( ::BlockPos & result) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ unregisterNpcEventListener()

MCAPI void ClientInstanceScreenModel::unregisterNpcEventListener ( ::NpcEventListener & listener)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * ClientInstanceScreenModel::$ctor ( ::MinecraftScreenModel::Context context)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIDlcBatcher()

static MCAPI void ** ClientInstanceScreenModel::$vftableForIDlcBatcher ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIMinecraftScreenModel()

static MCAPI void ** ClientInstanceScreenModel::$vftableForIMinecraftScreenModel ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: