LeviLamina
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StructureSettings Class Reference

Public Member Functions

 StructureSettings (StructureSettings const &)
 
MCAPI::BoundingBox getTransformedBoundBox () const
 
MCAPI::StructureSettings & operator= (::StructureSettings const &)
 
MCAPI void setPaletteName (::std::string paletteName)
 
MCAPI void * $ctor ()
 
MCFOLD void $dtor ()
 

Static Public Member Functions

static MCAPI ::BlockPos const & DEFAULT_STRUCTURE_OFFSET ()
 
static MCAPI ::BlockPos const & DEFAULT_STRUCTURE_SIZE ()
 

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string > mPaletteName
 
::ll::TypedStorage< 1, 1, bool > mIgnoreEntities
 
::ll::TypedStorage< 1, 1, bool > mReloadActorEquipment
 
::ll::TypedStorage< 1, 1, bool > mIgnoreBlocks
 
::ll::TypedStorage< 1, 1, bool > mIsWaterLogged
 
::ll::TypedStorage< 1, 1, bool > mIgnoreJigsawBlocks
 
::ll::TypedStorage< 1, 1, bool > mAllowNonTickingPlayerAndTickingAreaChunks
 
::ll::TypedStorage< 8, 8, ::ActorUniqueIDmLastTouchedByPlayer
 
::ll::TypedStorage< 4, 12, ::BlockPosmStructureSize
 
::ll::TypedStorage< 4, 12, ::BlockPosmStructureOffset
 
::ll::TypedStorage< 4, 12, ::Vec3mPivot
 
::ll::TypedStorage< 1, 1, ::Mirror > mMirror
 
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
 
::ll::TypedStorage< 1, 1, ::AnimationMode > mAnimationMode
 
::ll::TypedStorage< 4, 4, float > mAnimationSeconds
 
::ll::TypedStorage< 4, 4, float > mIntegrityValue
 
::ll::TypedStorage< 4, 4, uint > mIntegritySeed
 

The documentation for this class was generated from the following file: