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MCFOLD::AnimationMode | getAnimationMode () const |
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MCFOLD float | getAnimationSeconds () const |
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MCAPI uint | getAnimationTicks () const |
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MCFOLD bool | getIgnoreBlocks () const |
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MCFOLD bool | getIgnoreEntities () const |
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MCFOLD bool | getIgnoreJigsawBlocks () const |
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MCFOLD uint | getIntegritySeed () const |
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MCAPI float | getIntegrityValue () const |
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MCFOLD bool | getIsWaterLogged () const |
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MCFOLD::ActorUniqueID | getLastTouchedByPlayerID () const |
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MCFOLD::Mirror | getMirror () const |
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MCFOLD::std::string const & | getPaletteName () const |
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MCFOLD::Vec3 const & | getPivot () const |
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MCFOLD::Rotation | getRotation () const |
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MCFOLD::BlockPos const & | getStructureOffset () const |
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MCFOLD::BlockPos const & | getStructureSize () const |
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MCAPI::BoundingBox | getTransformedBoundBox () const |
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MCAPI::BlockPos | getTransformedBoundPosition (::BlockPos const &originalPos) const |
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MCAPI bool | isAnimated () const |
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MCAPI bool | operator== (::StructureSettings const &rhs) const |
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MCFOLD void | setAllowNonTickingPlayerAndTickingAreaChunks (bool allowNonTickingPlayerAndTickingAreaChunks) |
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MCFOLD void | setAnimationMode (::AnimationMode animationMode) |
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MCAPI void | setAnimationSeconds (float seconds) |
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MCAPI void | setAnimationTicks (uint ticks) |
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MCAPI void | setIgnoreBlocks (bool ignoreBlocks) |
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MCFOLD void | setIgnoreEntities (bool ignoreEntities) |
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MCFOLD void | setIgnoreJigsawBlocks (bool ignoreJigsawBlocks) |
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MCFOLD void | setIntegritySeed (uint integritySeed) |
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MCAPI void | setIntegrityValue (float integrityValue) |
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MCAPI void | setIsWaterLogged (bool waterLogged) |
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MCFOLD void | setLastTouchedByPlayerID (::ActorUniqueID lastTouchedByPlayerID) |
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MCAPI void | setMirror (::Mirror mirror) |
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MCFOLD void | setPaletteName (::std::string paletteName) |
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MCAPI void | setPivot (::Vec3 const &pivot) |
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MCAPI void | setPivotFromBoundedUnitVector (::Vec3 const &boundedUnitVector) |
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MCAPI void | setPivotFromStructureSize () |
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MCAPI void | setReloadActorEquipment (bool reloadActorEquipment) |
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MCAPI void | setRotation (::Rotation rotation) |
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MCAPI void | setStructureOffset (::BlockPos const &offset) |
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MCFOLD void | setStructureSize (::BlockPos const &size) |
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MCFOLD bool | shouldAllowNonTickingPlayerAndTickingAreaChunks () const |
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MCAPI void * | $ctor () |
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MCFOLD void | $dtor () |
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::ll::TypedStorage< 8, 32, ::std::string > | mPaletteName |
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::ll::TypedStorage< 1, 1, bool > | mIgnoreEntities |
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::ll::TypedStorage< 1, 1, bool > | mReloadActorEquipment |
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::ll::TypedStorage< 1, 1, bool > | mIgnoreBlocks |
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::ll::TypedStorage< 1, 1, bool > | mIsWaterLogged |
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::ll::TypedStorage< 1, 1, bool > | mIgnoreJigsawBlocks |
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::ll::TypedStorage< 1, 1, bool > | mAllowNonTickingPlayerAndTickingAreaChunks |
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::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mLastTouchedByPlayer |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mStructureSize |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mStructureOffset |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPivot |
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::ll::TypedStorage< 1, 1, ::Mirror > | mMirror |
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::ll::TypedStorage< 1, 1, ::Rotation > | mRotation |
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::ll::TypedStorage< 1, 1, ::AnimationMode > | mAnimationMode |
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::ll::TypedStorage< 4, 4, float > | mAnimationSeconds |
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::ll::TypedStorage< 4, 4, float > | mIntegrityValue |
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::ll::TypedStorage< 4, 4, uint > | mIntegritySeed |