22 ::ll::TypedStorage<8, 32, ::std::string> mPaletteName;
23 ::ll::TypedStorage<1, 1, bool> mIgnoreEntities;
24 ::ll::TypedStorage<1, 1, bool> mReloadActorEquipment;
25 ::ll::TypedStorage<1, 1, bool> mIgnoreBlocks;
26 ::ll::TypedStorage<1, 1, bool> mIsWaterLogged;
27 ::ll::TypedStorage<1, 1, bool> mIgnoreJigsawBlocks;
28 ::ll::TypedStorage<1, 1, bool> mAllowNonTickingPlayerAndTickingAreaChunks;
29 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastTouchedByPlayer;
30 ::ll::TypedStorage<4, 12, ::BlockPos> mStructureSize;
31 ::ll::TypedStorage<4, 12, ::BlockPos> mStructureOffset;
32 ::ll::TypedStorage<4, 12, ::Vec3> mPivot;
33 ::ll::TypedStorage<1, 1, ::Mirror> mMirror;
34 ::ll::TypedStorage<1, 1, ::Rotation> mRotation;
35 ::ll::TypedStorage<1, 1, ::AnimationMode> mAnimationMode;
36 ::ll::TypedStorage<4, 4, float> mAnimationSeconds;
37 ::ll::TypedStorage<4, 4, float> mIntegrityValue;
38 ::ll::TypedStorage<4, 4, uint> mIntegritySeed;
50 MCAPI ::BoundingBox getTransformedBoundBox()
const;
54 MCAPI
void setPaletteName(::std::string paletteName);
62 MCAPI static ::BlockPos
const& DEFAULT_STRUCTURE_OFFSET();
64 MCAPI static ::BlockPos
const& DEFAULT_STRUCTURE_SIZE();