22    ::ll::TypedStorage<8, 32, ::std::string>  mPaletteName;
 
   23    ::ll::TypedStorage<1, 1, bool>            mIgnoreEntities;
 
   24    ::ll::TypedStorage<1, 1, bool>            mReloadActorEquipment;
 
   25    ::ll::TypedStorage<1, 1, bool>            mIgnoreBlocks;
 
   26    ::ll::TypedStorage<1, 1, bool>            mIsWaterLogged;
 
   27    ::ll::TypedStorage<1, 1, bool>            mIgnoreJigsawBlocks;
 
   28    ::ll::TypedStorage<1, 1, bool>            mAllowNonTickingPlayerAndTickingAreaChunks;
 
   29    ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastTouchedByPlayer;
 
   30    ::ll::TypedStorage<4, 12, ::BlockPos>     mStructureSize;
 
   31    ::ll::TypedStorage<4, 12, ::BlockPos>     mStructureOffset;
 
   32    ::ll::TypedStorage<4, 12, ::Vec3>         mPivot;
 
   33    ::ll::TypedStorage<1, 1, ::Mirror>        mMirror;
 
   34    ::ll::TypedStorage<1, 1, ::Rotation>      mRotation;
 
   35    ::ll::TypedStorage<1, 1, ::AnimationMode> mAnimationMode;
 
   36    ::ll::TypedStorage<4, 4, float>           mAnimationSeconds;
 
   37    ::ll::TypedStorage<4, 4, float>           mIntegrityValue;
 
   38    ::ll::TypedStorage<4, 4, uint>            mIntegritySeed;
 
   50    MCAPI ::BoundingBox getTransformedBoundBox() 
const;
 
   56    MCAPI 
void setPaletteName(::std::string paletteName);
 
   58    MCAPI 
void setPivotFromBoundedUnitVector(
::Vec3 const& boundedUnitVector);
 
   66    MCAPI static ::BlockPos 
const& DEFAULT_STRUCTURE_OFFSET();
 
   68    MCAPI static ::BlockPos 
const& DEFAULT_STRUCTURE_SIZE();