LeviLamina
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StructureSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/AnimationMode.h"
7#include "mc/util/Mirror.h"
8#include "mc/util/Rotation.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockPos;
13class BoundingBox;
14class Vec3;
15struct ActorUniqueID;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::std::string> mPaletteName;
23 ::ll::TypedStorage<1, 1, bool> mIgnoreEntities;
24 ::ll::TypedStorage<1, 1, bool> mReloadActorEquipment;
25 ::ll::TypedStorage<1, 1, bool> mIgnoreBlocks;
26 ::ll::TypedStorage<1, 1, bool> mIsWaterLogged;
27 ::ll::TypedStorage<1, 1, bool> mIgnoreJigsawBlocks;
28 ::ll::TypedStorage<1, 1, bool> mAllowNonTickingPlayerAndTickingAreaChunks;
29 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastTouchedByPlayer;
30 ::ll::TypedStorage<4, 12, ::BlockPos> mStructureSize;
31 ::ll::TypedStorage<4, 12, ::BlockPos> mStructureOffset;
32 ::ll::TypedStorage<4, 12, ::Vec3> mPivot;
33 ::ll::TypedStorage<1, 1, ::Mirror> mMirror;
34 ::ll::TypedStorage<1, 1, ::Rotation> mRotation;
35 ::ll::TypedStorage<1, 1, ::AnimationMode> mAnimationMode;
36 ::ll::TypedStorage<4, 4, float> mAnimationSeconds;
37 ::ll::TypedStorage<4, 4, float> mIntegrityValue;
38 ::ll::TypedStorage<4, 4, uint> mIntegritySeed;
39 // NOLINTEND
40
41public:
42 // prevent constructor by default
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI StructureSettings();
49
50 MCAPI ::BoundingBox getTransformedBoundBox() const;
51
52 MCAPI ::StructureSettings& operator=(::StructureSettings const&);
53
54 MCAPI void setPaletteName(::std::string paletteName);
55
56 MCAPI ~StructureSettings();
57 // NOLINTEND
58
59public:
60 // static variables
61 // NOLINTBEGIN
62 MCAPI static ::BlockPos const& DEFAULT_STRUCTURE_OFFSET();
63
64 MCAPI static ::BlockPos const& DEFAULT_STRUCTURE_SIZE();
65 // NOLINTEND
66
67public:
68 // constructor thunks
69 // NOLINTBEGIN
70 MCAPI void* $ctor();
71 // NOLINTEND
72
73public:
74 // destructor thunk
75 // NOLINTBEGIN
76 MCFOLD void $dtor();
77 // NOLINTEND
78};
Definition BlockPos.h:18
Definition BoundingBox.h:18
Definition StructureSettings.h:18
Definition Vec3.h:10
Definition ActorUniqueID.h:5