LeviLamina
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ActorHurtEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
18 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
19 ::ll::TypedStorage<4, 4, float> mDamage;
20 ::ll::TypedStorage<4, 4, int> mAbsorbedDamage;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCNAPI void $dtor();
33 // NOLINTEND
34};
Definition ActorDamageSource.h:18
Definition ActorHurtEvent.h:13
MCAPI void $dtor()
MCAPI ~ActorHurtEvent()