LeviLamina
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ActorHurtEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class WeakEntityRef;
9// clang-format on
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
16 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
17 ::ll::TypedStorage<4, 4, float> mDamage;
18 ::ll::TypedStorage<4, 4, int> mAbsorbedDamage;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ~ActorHurtEvent();
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCFOLD void $dtor();
31 // NOLINTEND
32};
Definition ActorDamageSource.h:18
Definition WeakEntityRef.h:14
Definition ActorHurtEvent.h:11