LeviLamina
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ActorHurtEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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// clang-format on
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struct
ActorHurtEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mEntity;
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::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
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::ll::TypedStorage<4, 4, float> mDamage;
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::ll::TypedStorage<4, 4, int> mAbsorbedDamage;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~ActorHurtEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorHurtEvent
Definition
ActorHurtEvent.h:13
ActorHurtEvent::$dtor
MCAPI void $dtor()
ActorHurtEvent::~ActorHurtEvent
MCAPI ~ActorHurtEvent()
src
mc
world
events
ActorHurtEvent.h
Generated on Fri Jun 13 2025 13:05:25 for LeviLamina by
1.12.0