LeviLamina
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HitResultWrapper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 HitResultWrapper& operator=(HitResultWrapper const&);
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCFOLD void _onActorRemoved(::Actor const& actor);
33
34 MCAPI void _onGameplayUserRemoved(::EntityContext const& entity);
35
36 MCFOLD void _removeIfActorMatches(::Actor const& actor);
37
38 MCAPI void initialize(
39 ::IActorManagerConnector& actorManagerConnector,
40 ::IGameplayUserManagerConnector& gameplayUserManagerConnector
41 );
42 // NOLINTEND
43};
Definition Actor.h:104
Definition EntityContext.h:16
Definition HitResultWrapper.h:13
Definition IActorManagerConnector.h:14
Definition IGameplayUserManagerConnector.h:14
Definition Alias.h:14