LeviLamina
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HitResultWrapper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Subscription.h"
7#include "mc/world/phys/HitResult.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class EntityContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 136, ::HitResult> mHitResult;
22 ::ll::TypedStorage<8, 136, ::HitResult> mLiquidHitResult;
23 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnRemoveActorEntityReferences;
24 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserRemoved;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCFOLD void _onActorRemoved(::Actor const& actor);
31
32 MCAPI void _onGameplayUserRemoved(::EntityContext const& entity);
33
34 MCFOLD void _removeIfActorMatches(::Actor const& actor);
35
36 MCAPI void initialize(
37 ::IActorManagerConnector& actorManagerConnector,
38 ::IGameplayUserManagerConnector& gameplayUserManagerConnector
39 );
40 // NOLINTEND
41};
Definition Actor.h:102
Definition EntityContext.h:16
Definition HitResultWrapper.h:17
Definition IActorManagerConnector.h:14
Definition IGameplayUserManagerConnector.h:14