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enum class | ItemType : int { Motion = 0
, Move = 1
, Max = 2
} |
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HistoryItem & | operator= (HistoryItem const &) |
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| HistoryItem (HistoryItem const &) |
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virtual bool | isValidStartItem () const =0 |
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virtual bool | isAddedActorItem () const =0 |
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virtual bool | isMotionHintItem () const =0 |
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virtual::std::string | toString () const |
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virtual::Vec3 const & | getPos () const =0 |
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virtual::Vec2 const & | getRot () const =0 |
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virtual float | getYHeadRot () const =0 |
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virtual bool | isOnGround () const =0 |
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MCAPI::std::string | $toString () const |
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◆ $toString()
MCAPI::std::string PredictedMovementComponent::HistoryItem::$toString |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** PredictedMovementComponent::HistoryItem::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: