3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
20 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mPatternMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintPatternMaterial;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mShield;
34 virtual void render(::ScreenContext& screenContext) ;
40 MCAPI
explicit ShieldModel(::GeometryPtr source);
42 MCFOLD
void setDefaultMaterial();
44 MCFOLD
void setGlintMaterial();
46 MCAPI
void setGlintPatternMaterial();
48 MCAPI
void setPatternMaterial();
54 MCAPI
void* $ctor(::GeometryPtr source);
60 MCAPI
void $render(::ScreenContext& screenContext);
Definition GeometryPtr.h:5
Definition ScreenContext.h:5
Definition ShieldModel.h:5
static MCAPI void ** $vftable()