LeviLamina
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IActorManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/Result.h"
7#include "mc/world/level/ActorValidationError.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ~IActorManagerProxy() = default;
19
20 virtual void initializeActor(::Actor&) = 0;
21
22 virtual ::Bedrock::Result<void, ::ActorValidationError> validate(::Actor const&) = 0;
23
24 virtual void addActor(::Actor&) = 0;
25
26 virtual void removeActor(::Actor&) = 0;
27
28 virtual void removeActorInLevelChunk(::Actor const&) = 0;
29
30 virtual void deleteActorFromWorldInLevelChunk(::Actor const&) = 0;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36
37 // NOLINTEND
38};
Definition Actor.h:105
Definition IActorManagerProxy.h:14