LeviLamina
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IActorManagerProxy.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/platform/Result.h"
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#include "mc/world/level/ActorValidationError.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
IActorManagerProxy
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IActorManagerProxy
() =
default
;
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virtual
void
initializeActor(
::Actor
&) = 0;
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virtual ::Bedrock::Result<void, ::ActorValidationError> validate(
::Actor
const
&) = 0;
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virtual
void
addActor(
::Actor
&) = 0;
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virtual
void
removeActor(
::Actor
&) = 0;
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virtual
void
removeActorInLevelChunk(
::Actor
const
&) = 0;
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virtual
void
deleteActorFromWorldInLevelChunk(
::Actor
const
&) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
IActorManagerProxy
Definition
IActorManagerProxy.h:14
src
mc
world
level
IActorManagerProxy.h
Generated on
for LeviLamina by
1.16.1