LeviLamina
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Phantom.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class Phantom : public ::Monster {
16public:
17 // prevent constructor by default
18 Phantom();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual void normalTick() /*override*/;
24
25 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI Phantom(
32 ::ActorDefinitionGroup* definitions,
33 ::ActorDefinitionIdentifier const& definitionName,
34 ::EntityContext& entityContext
35 );
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(
42 ::ActorDefinitionGroup* definitions,
43 ::ActorDefinitionIdentifier const& definitionName,
44 ::EntityContext& entityContext
45 );
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $normalTick();
52
53 MCAPI bool $checkSpawnRules(bool fromSpawner);
54
55
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15