LeviLamina
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IGameModeTimer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~IGameModeTimer() = default;
10
11 virtual double getDestroyProgressSeconds() const = 0;
12
13 virtual ::std::chrono::steady_clock::time_point getCurrentDestroyDelayTime() const = 0;
14
15 virtual void tick() = 0;
16 // NOLINTEND
17
18public:
19 // virtual function thunks
20 // NOLINTBEGIN
21
22 // NOLINTEND
23};
Definition IGameModeTimer.h:5