LeviLamina
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IGameModeTimer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 // vIndex: 0
10 virtual ~IGameModeTimer() = default;
11
12 // vIndex: 1
13 virtual double getDestroyProgressSeconds() const = 0;
14
15 // vIndex: 2
16 virtual ::std::chrono::steady_clock::time_point getCurrentDestroyDelayTime() const = 0;
17
18 // vIndex: 3
19 virtual void tick() = 0;
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31
32 // NOLINTEND
33};
Definition IGameModeTimer.h:5