LeviLamina
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IGameModeTimer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
IGameModeTimer
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IGameModeTimer
() =
default
;
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virtual
double
getDestroyProgressSeconds()
const
= 0;
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virtual ::std::chrono::steady_clock::time_point getCurrentDestroyDelayTime()
const
= 0;
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virtual
void
tick() = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
IGameModeTimer
Definition
IGameModeTimer.h:5
src
mc
world
gamemode
IGameModeTimer.h
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