LeviLamina
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LiquidSplashSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
PostSplashGameEventRequestComponent
;
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struct
TickingSystemWithInfo
;
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struct
WaterSplashEffectRequestComponent
;
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// clang-format on
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struct
LiquidSplashSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_singleTickLiquidSplash(
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::StrictEntityContext
const
& entity,
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::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent>
splashEffects,
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::ViewT
<
::StrictEntityContext
,
::Include<::PostSplashGameEventRequestComponent>
,
::ActorOwnerComponent
>
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gameEvents
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);
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MCAPI
static
void
_tickLiquidSplash(
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::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent>
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waterSplashEffects,
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::ViewT
<
::StrictEntityContext
,
::Include<::PostSplashGameEventRequestComponent>
,
::ActorOwnerComponent
>
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splashGameEvents
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);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
LiquidSplashSystem
Definition
LiquidSplashSystem.h:18
PostSplashGameEventRequestComponent
Definition
PostSplashGameEventRequestComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
WaterSplashEffectRequestComponent
Definition
WaterSplashEffectRequestComponent.h:8
src
mc
entity
systems
LiquidSplashSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0