LeviLamina
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LiquidSplashSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition LiquidSplashSystem.h:18
static MCAPI void _tickLiquidSplash(::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > waterSplashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > splashGameEvents)
static MCAPI void _singleTickLiquidSplash(::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > splashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > gameEvents)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition PostSplashGameEventRequestComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition WaterSplashEffectRequestComponent.h:8