LeviLamina
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LiquidSplashSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void _singleTickLiquidSplash(
23 ::StrictEntityContext const& entity,
26 gameEvents
27 );
28
29 MCAPI static void _tickLiquidSplash(
31 waterSplashEffects,
33 splashGameEvents
34 );
35
36 MCAPI static ::TickingSystemWithInfo createSystem();
37 // NOLINTEND
38};
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition Include.h:6
Definition LiquidSplashSystem.h:18
Definition PostSplashGameEventRequestComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition WaterSplashEffectRequestComponent.h:8