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static MCAPI void | _singleTickLiquidSplash (::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > splashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > gameEvents) |
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static MCAPI void | _tickLiquidSplash (::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > waterSplashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > splashGameEvents) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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The documentation for this struct was generated from the following file: