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static MCAPI void | _singleTickLiquidSplash (::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > splashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > gameEvents) |
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static MCAPI void | _tickLiquidSplash (::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > waterSplashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > splashGameEvents) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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◆ _singleTickLiquidSplash()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickLiquidSplash()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: