LeviLamina
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LiquidSplashSystem Struct Reference

Static Public Member Functions

static MCAPI void _singleTickLiquidSplash (::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > splashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > gameEvents)
 
static MCAPI void _tickLiquidSplash (::ViewT<::StrictEntityContext, ::WaterSplashEffectRequestComponent const, ::ActorOwnerComponent > waterSplashEffects, ::ViewT<::StrictEntityContext, ::Include<::PostSplashGameEventRequestComponent >, ::ActorOwnerComponent > splashGameEvents)
 
static MCAPI ::TickingSystemWithInfo createSystem ()
 

The documentation for this struct was generated from the following file: