3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/player/persona/PieceType.h"
16MCNAPI ::persona::PieceType pieceTypeFromString(::std::string
const& assetTypeStr);
18MCNAPI ::std::string
const& stringFromPieceType(::persona::PieceType assetType,
bool isDefaultItem);
23MCNAPI ::std::string
const& ANIMATED_128X128_NAME();
25MCNAPI ::std::string
const& ANIMATED_128X128_TEXTURE_CONTROLLER_FIRST_PERSON();
27MCNAPI ::std::string
const& ANIMATED_128X128_TEXTURE_CONTROLLER_THIRD_PERSON();
29MCNAPI ::HashedString
const& ANIMATED_128X128_TEXTURE_FRAMES_VARIABLE();
31MCNAPI ::std::string
const& ANIMATED_32X32_NAME();
33MCNAPI ::std::string
const& ANIMATED_32X32_TEXTURE_CONTROLLER_FIRST_PERSON();
35MCNAPI ::std::string
const& ANIMATED_32X32_TEXTURE_CONTROLLER_THIRD_PERSON();
37MCNAPI ::HashedString
const& ANIMATED_32X32_TEXTURE_FRAMES_VARIABLE();
39MCNAPI ::std::string
const& ANIMATED_FACE_CONTROLLER_FIRST_PERSON();
41MCNAPI ::std::string
const& ANIMATED_FACE_CONTROLLER_THIRD_PERSON();
43MCNAPI ::std::string
const& ANIMATED_FACE_NAME();
45MCNAPI ::HashedString
const& ANIMATED_FACE_TEXTURE_FRAMES_VARIABLE();
47MCNAPI ::std::string
const& NONE_PIECE_PATH();
49MCNAPI ::HashedString
const& USE_BLINKING_ANIMATION_VARIABLE();
Definition HashedString.h:5