LeviLamina
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persona.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/PieceType.h"
7
8// auto generated forward declare list
9// clang-format off
10class HashedString;
11// clang-format on
12
13namespace persona {
14// functions
15// NOLINTBEGIN
16MCAPI ::persona::PieceType pieceTypeFromString(::std::string const& assetTypeStr);
17
18MCAPI ::std::string const& stringFromPieceType(::persona::PieceType assetType, bool isDefaultItem);
19// NOLINTEND
20
21// static variables
22// NOLINTBEGIN
23MCAPI ::std::string const& ANIMATED_128X128_NAME();
24
25MCAPI ::std::string const& ANIMATED_128X128_TEXTURE_CONTROLLER_FIRST_PERSON();
26
27MCAPI ::std::string const& ANIMATED_128X128_TEXTURE_CONTROLLER_THIRD_PERSON();
28
29MCAPI ::HashedString const& ANIMATED_128X128_TEXTURE_FRAMES_VARIABLE();
30
31MCAPI ::std::string const& ANIMATED_32X32_NAME();
32
33MCAPI ::std::string const& ANIMATED_32X32_TEXTURE_CONTROLLER_FIRST_PERSON();
34
35MCAPI ::std::string const& ANIMATED_32X32_TEXTURE_CONTROLLER_THIRD_PERSON();
36
37MCAPI ::HashedString const& ANIMATED_32X32_TEXTURE_FRAMES_VARIABLE();
38
39MCAPI ::std::string const& ANIMATED_FACE_CONTROLLER_FIRST_PERSON();
40
41MCAPI ::std::string const& ANIMATED_FACE_CONTROLLER_THIRD_PERSON();
42
43MCAPI ::std::string const& ANIMATED_FACE_NAME();
44
45MCAPI ::HashedString const& ANIMATED_FACE_TEXTURE_FRAMES_VARIABLE();
46
47MCAPI ::std::string const& NONE_PIECE_PATH();
48
49MCAPI ::HashedString const& USE_BLINKING_ANIMATION_VARIABLE();
50// NOLINTEND
51
52} // namespace persona
Definition HashedString.h:5