LeviLamina
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GameControllerHandler Class Referenceabstract
Inheritance diagram for GameControllerHandler:

Public Member Functions

GameControllerHandleroperator= (GameControllerHandler const &)
 GameControllerHandler (GameControllerHandler const &)
virtual void refresh ()=0
virtual void refresh (bool isInGame)
virtual void shutdown ()
virtual::GameControllerErrorType checkPlatformSpecificControllerError ()
virtual float normalizeAxis (float raw, float deadzone)
virtual void normalizeAxes (float &ioX, float &ioY, float deadzone)=0
MCAPI GameControllerHandler ()
MCAPI void * $ctor ()
MCAPI void $dtor ()
MCAPI void $refresh (bool isInGame)
MCAPI void $shutdown ()
MCAPI::GameControllerErrorType $checkPlatformSpecificControllerError ()
MCAPI float $normalizeAxis (float raw, float deadzone)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::UntypedStorage< 8, 64 > mUnkbf0644
::ll::UntypedStorage< 8, 24 > mUnkedf897
::ll::UntypedStorage< 8, 24 > mUnk26b586
::ll::UntypedStorage< 8, 32 > mUnkef31db
::ll::UntypedStorage< 8, 32 > mUnkfa3a3f
::ll::UntypedStorage< 8, 24 > mUnkb2bd1e
::ll::UntypedStorage< 4, 16 > mUnkc39aef
::ll::UntypedStorage< 8, 16 > mUnkdd3707
::ll::UntypedStorage< 1, 1 > mUnkfe6c7b

Constructor & Destructor Documentation

◆ GameControllerHandler()

MCAPI GameControllerHandler::GameControllerHandler ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ $ctor()

MCAPI void * GameControllerHandler::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void GameControllerHandler::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $refresh()

MCAPI void GameControllerHandler::$refresh ( bool isInGame)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shutdown()

MCAPI void GameControllerHandler::$shutdown ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $checkPlatformSpecificControllerError()

MCAPI::GameControllerErrorType GameControllerHandler::$checkPlatformSpecificControllerError ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $normalizeAxis()

MCAPI float GameControllerHandler::$normalizeAxis ( float raw,
float deadzone )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** GameControllerHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: