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ItemContext & | operator= (ItemContext const &) |
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| ItemContext (ItemContext const &) |
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MCAPI::ItemStack const & | _getItem () const |
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MCAPI void | _setItem (::ItemStack const &item) |
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MCAPI::Container * | _tryGetContainerFromEntity () const |
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MCAPI ::std::optional<::std::vector<::std::string > > | getDynamicPropertyIds (::std::string const &collection) const |
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MCAPI ::std::optional<::std::vector<::std::string > > | getLore () const |
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MCAPI ::std::optional<::std::string > | getNameTag () const |
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MCAPI bool | isValid () const |
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MCAPI bool | setAmount (int amount) |
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MCAPI ::std::optional< bool > | setCanDestroy (::std::vector<::std::string > const &blockIdentifiers) |
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MCAPI ::std::optional< bool > | setCanPlaceOn (::std::vector<::std::string > const &blockIdentifiers) |
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MCAPI bool | setDynamicProperty (::std::string const &collection, ::std::string const &key, ::std::optional<::std::variant< double, float, bool, ::std::string, ::Vec3 > > const &optionalValue) |
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MCAPI bool | setKeepOnDeath (bool value) |
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MCAPI bool | setLore (::std::optional<::std::vector<::std::string > > const &loreList) |
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MCAPI bool | setNameTag (::std::optional<::std::string > nameTag) |
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MCFOLD void | $dtor () |
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static MCAPI bool | _trySetEquippedSlot (::ItemStack const &item, ::SharedTypes::Legacy::EquipmentSlot equipmentSlot, ::Mob &mob) |
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static MCAPI bool | setEquipment (::ItemStack const &item, ::SharedTypes::Legacy::EquipmentSlot equipmentSlot, ::Mob &mob) |
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The documentation for this class was generated from the following file: