LeviLamina
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EffectConstants.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
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// auto generated forward declare list
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// clang-format off
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namespace
mce {
class
RenderContext
; }
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namespace
mce {
class
ShaderConstantFloat2
; }
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// clang-format on
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namespace
mce {
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class
EffectConstants
:
public
::mce::ConstantBufferConstantsBase {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> UV_OFFSET;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
init()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI EffectConstants();
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MCAPI
void
setUVOffset(::mce::RenderContext& renderContext,
float
uvOffset1,
float
uvOffset2);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$init();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace mce
mce::EffectConstants
Definition
EffectConstants.h:7
mce::EffectConstants::$vftable
static MCAPI void ** $vftable()
mce::RenderContext
Definition
RenderContext.h:7
mce::ShaderConstantFloat2
Definition
ShaderConstantFloat2.h:7
src-client
mc
deps
minecraft_renderer
constantbuffers
EffectConstants.h
Generated on
for LeviLamina by
1.16.1