LeviLamina
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EffectConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class RenderContext; }
11namespace mce { class ShaderConstantFloat2; }
12// clang-format on
13
14namespace mce {
15
16class EffectConstants : public ::mce::ConstantBufferConstantsBase {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> UV_OFFSET;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void init() /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI EffectConstants();
33
34 MCAPI void setUVOffset(::mce::RenderContext& renderContext, float uvOffset1, float uvOffset2);
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor();
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI void $init();
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
55
56} // namespace mce
Definition EffectConstants.h:7
static MCAPI void ** $vftable()
Definition RenderContext.h:7
Definition ShaderConstantFloat2.h:7