LeviLamina
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GameEventListenerRegistry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8// clang-format on
9
10class GameEventListenerRegistry : public ::std::enable_shared_from_this<::GameEventListenerRegistry> {
11public:
12 // GameEventListenerRegistry inner types define
13 using RegistrationToken = ::gsl::final_action<::std::function<void()>>;
14
15 using ListenerVector = ::std::vector<::std::reference_wrapper<::GameEventListener>>;
16
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::std::vector<::std::reference_wrapper<::GameEventListener>>> mListeners;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ::gsl::final_action<::std::function<void()>> registerListener(::GameEventListener& gameEventListener);
27 // NOLINTEND
28};
Definition GameEventListenerRegistry.h:10
Definition GameEventListener.h:13