LeviLamina
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TextureResourceServiceContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/checked_resource_service/CheckedResourceService.h"
7#include "mc/deps/minecraft_renderer/resources/ResourceServiceRenderContext.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace dragon { class ResolvedTextureResource; }
12namespace mce { class RenderContext; }
13// clang-format on
14
15namespace mce {
16
17class TextureResourceServiceContext : public ::mce::ResourceServiceRenderContext {
18public:
19 // prevent constructor by default
20 TextureResourceServiceContext();
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCNAPI explicit TextureResourceServiceContext(::mce::RenderContext& renderContext);
26
27 MCNAPI ::mce::CheckedResourceService<::dragon::ResolvedTextureResource>* getDragonTextureResourceService();
28
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCNAPI void* $ctor(::mce::RenderContext& renderContext);
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCNAPI void $dtor();
42 // NOLINTEND
43};
44
45} // namespace mce
Definition ResolvedTextureResource.h:7
Definition RenderContext.h:7
Definition TextureResourceServiceContext.h:7
MCAPI TextureResourceServiceContext(::mce::RenderContext &renderContext)
MCAPI void * $ctor(::mce::RenderContext &renderContext)
MCAPI ::mce::CheckedResourceService<::dragon::ResolvedTextureResource > * getDragonTextureResourceService()