22 Linear3d& operator=(Linear3d
const&);
23 Linear3d(Linear3d
const&);
29 virtual ::glm::vec3 eval(
float t)
const ;
31 virtual ::CameraSplineUtils::SplineType getType()
const ;
34 virtual ~Linear3d() =
default;
51 MCNAPI ::glm::vec3 $eval(
float t)
const;
53 MCNAPI ::CameraSplineUtils::SplineType $getType()
const;