LeviLamina
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Linear3d.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/camera_spline_utils/Spline3d.h"
7#include "mc/deps/minecraft_camera/camera_spline_utils/SplineType.h"
8
9namespace CameraSplineUtils {
10
12public:
13 // member variables
14 // NOLINTBEGIN
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 Linear3d& operator=(Linear3d const&);
23 Linear3d(Linear3d const&);
24 Linear3d();
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 1
30 virtual ::glm::vec3 eval(float) const /*override*/;
31
32 // vIndex: 2
33 virtual ::CameraSplineUtils::SplineType getType() const /*override*/;
34
35 // vIndex: 0
36 virtual ~Linear3d() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42
43 // NOLINTEND
44};
45
46} // namespace CameraSplineUtils
Definition Linear3d.h:11
Definition Spline3d.h:10
Definition Alias.h:14