LeviLamina
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Linear3d.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/camera_spline_utils/Spline3d.h"
7#include "mc/deps/minecraft_camera/camera_spline_utils/SplineType.h"
8
9namespace CameraSplineUtils {
10
11struct Linear3d : public ::CameraSplineUtils::Spline3d {
12public:
13 // member variables
14 // NOLINTBEGIN
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 Linear3d& operator=(Linear3d const&);
23 Linear3d(Linear3d const&);
24 Linear3d();
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::glm::vec3 eval(float t) const /*override*/;
30
31 virtual ::CameraSplineUtils::SplineType getType() const /*override*/;
32
33#ifdef LL_PLAT_S
34 virtual ~Linear3d() /*override*/ = default;
35#else // LL_PLAT_C
36 virtual ~Linear3d() /*override*/;
37#endif
38
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCNAPI void $dtor();
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50#ifdef LL_PLAT_C
51 MCNAPI ::glm::vec3 $eval(float t) const;
52
53 MCNAPI ::CameraSplineUtils::SplineType $getType() const;
54#endif
55
56
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
65
66} // namespace CameraSplineUtils
static MCAPI void ** $vftable()
Definition Spline3d.h:10
Definition Alias.h:14