LeviLamina
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Linear3d.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/camera_spline_utils/Spline3d.h"
7#include "mc/deps/minecraft_camera/camera_spline_utils/SplineType.h"
8
9namespace CameraSplineUtils {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 24, ::std::vector<::glm::vec3>> mControlPoints;
16 ::ll::TypedStorage<8, 24, ::std::vector<float>> mSegStart;
17 ::ll::TypedStorage<1, 1, ::CameraSplineUtils::SplineType const> type;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23#ifdef LL_PLAT_S
24 virtual ::glm::vec3 eval(float) const /*override*/;
25#else // LL_PLAT_C
26 virtual ::glm::vec3 eval(float t) const /*override*/;
27#endif
28
29 virtual ::CameraSplineUtils::SplineType getType() const /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35#ifdef LL_PLAT_C
36 MCAPI ::glm::vec3 $eval(float t) const;
37
38 MCFOLD ::CameraSplineUtils::SplineType $getType() const;
39#endif
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
50
51} // namespace CameraSplineUtils
Definition Linear3d.h:11
static MCAPI void ** $vftable()
Definition Spline3d.h:10