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Linear3d & | operator= (Linear3d const &) |
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| Linear3d (Linear3d const &) |
| virtual::glm::vec3 | eval (float t) const |
| virtual::CameraSplineUtils::SplineType | getType () const |
| MCAPI void | $dtor () |
◆ eval()
| virtual::glm::vec3 CameraSplineUtils::Linear3d::eval |
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float | t | ) |
const |
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virtual |
◆ getType()
| virtual::CameraSplineUtils::SplineType CameraSplineUtils::Linear3d::getType |
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const |
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virtual |
◆ $dtor()
| MCAPI void CameraSplineUtils::Linear3d::$dtor |
( |
| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** CameraSplineUtils::Linear3d::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file:
- src/mc/deps/minecraft_camera/camera_spline_utils/Linear3d.h