LeviLamina
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PlayerTickSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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struct
ServerPlayerMovementComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
PlayerTickSystem
{
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public
:
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// PlayerTickSystem inner types define
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using
TickCallback = ::std::function<void(
::ServerPlayerMovementComponent
const
&)>;
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo create(
bool
isCatchup);
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// NOLINTEND
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};
PlayerTickSystem
Definition
PlayerTickSystem.h:11
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
PlayerTickSystem.h
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for LeviLamina by
1.16.1